That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can get messy. I
don't even talk of serverrestarting on efault map when the campaign is over.

2008/11/18 Pete <[EMAIL PROTECTED]>

> In the demo you could vote to change restart etc
>
> HTH
>
>
> 2008/11/18 Rich Adam <[EMAIL PROTECTED]>:
> > I've not been able to check on the full game - on the demo you were
> > just connected directly to the server with no lobby so you got the
> > default map the server was running.
> >
> > 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
> >> That is true, but what if you connect with the by ip / steam group, do
> >> you get a lobby when the server is empty?
> >>
> >>
> >> On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
> >>> Servers will change a map to whatever was set in the lobby.
> >>>
> >>> Rich Adam wrote:
> >>>> I'm using the default settings for maplist and mapcycle (chapters and
> >>>> full map list respectively)
> >>>>
> >>>> My server resets to the hospital map when it's empty or a round ends,
> >>>> I thought the farm maps we're the first maps in the campaign?
> >>>>
> >>>> "L 11/18/2008 - 09:56:53:  Reloading original map
> l4d_hospital01_apartment"
> >>>>
> >>>> 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
> >>>>> Hey,
> >>>>>
> >>>>> I got 2 questions:
> >>>>>
> >>>>> 1)
> >>>>> Is it best to put all maps in the mapcycle.txt like this:
> >>>>>
> >>>>> l4d_farm01_hilltop
> >>>>> l4d_farm02_traintunnel
> >>>>> l4d_farm03_bridge
> >>>>> l4d_farm04_barn
> >>>>> l4d_farm05_cornfield
> >>>>>
> >>>>> Or do you only need the l4d_farm01_hilltop to start that campaign?
> >>>>> If all people leave from the servers, does it start the campaign all
> >>>>> over, when you only have the 1st map of the campaign in the mapcycle?
> >>>>>
> >>>>> 2)
> >>>>> Is it possible to have different mapcycles with forked servers?
> >>>>>
> >>>>> thanks
> >>>>>
> >>>>> _______________________________________________
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> >>>>>
> >>>>
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> >>>>
> >>>>
> >>>
> >>>
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> please visit:
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> >>>
> >>
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> please visit:
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> >>
> >
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> >
>
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