I talked to some of our students, and they claim it happens when you teamkill. You have -1 kills if you kill a teammate, -2 if you kill 2 teammates, etc. Not sure if it's true, but it sounds likely.
- Dave Patrick Shelley wrote: > i have seen players with negative kills in hlsw but dont understand why. > > On 19/11/2008, LDuke <[EMAIL PROTECTED]> wrote: >> Perhaps bots kills are reported as -1 ?? >> >> On Wed, Nov 19, 2008 at 1:41 PM, David A. Parker <[EMAIL PROTECTED]> wrote: >> >>> Hello, >>> >>> I have a Perl script which uses the A2S_PLAYER query to get player >>> information from a given server. For some reason, the 4 bytes >>> representing a player's number of kills will sometimes be 0xFF FF FF FF, >>> which is probably -1 but the player shows up as having 65535 kills in my >>> script's output (I'm using an unsigned integer). This has happened >>> sporadically with TF2 and CS:S before, but it seems to be happening far >>> more often with L4D, especially in 8-player games. Does the number of >>> kills become negative at some point? Does this happen when players are >>> dead? >>> >>> Thanks, >>> Dave >>> >>> -- >>> >>> Dave Parker >>> Utica College >>> Integrated Information Technology Services >>> (315) 792-3229 >>> Registered Linux User #408177 >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux