I don't think mapcycle even work in L4D, the maps just rotate depending of
the map votes or what the lobbies decide.

I have the default mapcycle (no versus maps) and my versus server just work
fine.

2008/11/23 Bob Langley <[EMAIL PROTECTED]>

> Also, I suggest you create a different mapcycle for VS maps and specify
> that in your server##.cfg, which will keep it rotating with the 2 VS
> maps only.
>
> Use the mapcycle cvar in your server##.cfg
>
> mapcycle "mapcycle_vs.txt"
>
> and create a new file mapcycle_vs.txt with just these 2 entries:
> l4d_vs_farm01_hilltop
> l4d_vs_hospital01_apartment
>
>
> - Bob
>
> Steve Sumichrast wrote:
> > I just posted this question on the list serv a few days ago.  Specify
> > the map load in your cfg files and it won't matter.  I thought the
> > same thing, when I go map to map it will execute my config -- wrong.
> > It executes server.cfg every time, but not the +exec that's in the
> > startup of the servers.  So what I do is have a general configuration
> > file (settings.cfg).  Each server_cfg##.cfg file then runs "exec
> > settings.cfg", which sets my servers to my steam group, etc -- global
> > settings.  Then each server_cfg## contains the hostname, map load, etc
> > -- that way I have two co-op servers per campaign (at startup, they
> > can of course by modified by end users), and then also have two versus
> > servers, just by loading the vs maps.
> >
> > I was scared as well that it would load this per map change, but it
> doesn't.
> >
> > On Sun, Nov 23, 2008 at 1:12 PM, Steve <[EMAIL PROTECTED]> wrote:
> >
> >> No, it will only go back to the first map when the server empties.  At
> >> least that's how it works for me.
> >>
> >> Flubber wrote:
> >>
> >>> Won't it go back to the first map of a vs campaign once the players
> finish
> >>> the first part?
> >>>
> >>> 2008/11/23 Neil Smith <[EMAIL PROTECTED]>
> >>>
> >>>
> >>>
> >>>> Thanks AnAkin
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> AnAkIn .
> >>>> Sent: 23 November 2008 09:10
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] coop - versus mode
> >>>>
> >>>> Put the map mapname in each server##.cfg
> >>>>
> >>>> 2008/11/23 Neil Smith <[EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>
> >>>>> Hello everyone, I need some assistance.
> >>>>>
> >>>>> ATM I am running -fork 3 and have the servers set at different
> difficulty
> >>>>> levels with exec server##.cfg in the startup.
> >>>>>
> >>>>> Is it possible to run say one of the child servers as a versus only,
> and
> >>>>> one
> >>>>> as a coop only mode?
> >>>>>
> >>>>> If it is possible how would I do it?
> >>>>>
> >>>>> Many thanks in advance for your help.
> >>>>>
> >>>>> Neil
> >>>>>
> >>>>> PS :- very nice job valve, well impressed with L4D :)
> >>>>>
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
> >>>>>
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> >>>> please visit:
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> >>>>
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> >>>>
> >>>>
> >>>>
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> >>>
> >>>
> >>>
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> >>
> >>
> >
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