gamead...@127001.org wrote: > If you use -fork, the servers have one global copy of memory, and only the > bits they write to get splintered off into private memory. So for multiple > servers the memory usage is reduced. Also, since l4d uses less CPU and has > less slots than other games, you'll probably want to run a bunch of them, > and this lets you do that easily > > Parameters with - are parameters you're passing to the dedicated server at > startup (things line "bind to this IP"). Parameters with + are console > commands that are executed once the server is running (so things like "load > this map; set this value" etc. - you can execute any console command or set > any cvar with that) > > Confusingly enough, most of the time the server is clever enough to work > around mistaking the 2, which can muddy the distinction a bit. > > Thanks a lot for clearing that up for me. >> -----Original Message----- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> boun...@list.valvesoftware.com] On Behalf Of Oliver Salzburg >> Sent: 12 December 2008 23:29 >> To: Half-Life dedicated Linux server mailing list >> Subject: [hlds_linux] Forked servers and srcds parameters >> >> I have two questions. >> The first one is, what is the advantage in using forked servers instead >> of just running multiple instances? >> The other is, what is the deal behin the srcds_run parameter prefix >> scheme? Why are some parameters prefixed with - and others with +? >> >> Thanks in advance. >>
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