gamead...@127001.org wrote:
> If you use -fork, the servers have one global copy of memory, and only the
> bits they write to get splintered off into private memory.  So for multiple
> servers the memory usage is reduced.  Also, since l4d uses less CPU and has
> less slots than other games, you'll probably want to run a bunch of them,
> and this lets you do that easily
>
> Parameters with - are parameters you're passing to the dedicated server at
> startup (things line "bind to this IP").  Parameters with + are console
> commands that are executed once the server is running (so things like "load
> this map; set this value" etc. - you can execute any console command or set
> any cvar with that)
>
> Confusingly enough, most of the time the server is clever enough to work
> around mistaking the 2, which can muddy the distinction a bit.
>
>   
Thanks a lot for clearing that up for me.
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of Oliver Salzburg
>> Sent: 12 December 2008 23:29
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Forked servers and srcds parameters
>>
>> I have two questions.
>> The first one is, what is the advantage in using forked servers instead
>> of just running multiple instances?
>> The other is, what is the deal behin the srcds_run parameter prefix
>> scheme? Why are some parameters prefixed with - and others with +?
>>
>> Thanks in advance.
>>     


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