Probably. It seems to happen on Linux servers more than on Windows servers.
I'm not sure if it happens on Windows servers at all, but I can't be sure
since I don't have symbols for the Windows binaries.

I've been able to reproduce it with just two players (myself and the
engineer that quits). I never figured out what the necessary conditions were
to cause it.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Sunday, December 14, 2008 8:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: Crash when player leaves with sentrygun

So this is the random crash that has been plaguing my server... Sometimes I
see the uptime as days and sometimes it's hours. Even whit out any plugins.

Awesome.

Also not to hijack your thread or anything. But:
I was playing on a "pug" match and some random guys joined the server, said
they are about to crash it. And the clients crashed. Heh the server was fine
but we all got this error message:
RecvTable_MergeDeltas: overflowed in RecvTable 'DT_WeaponMedigun'.

It lagged horribly right before the engine error.

I think they also joined spectator for a brief moment. Don't know if t hat
has anything to do with it.

On Sun, Dec 14, 2008 at 7:36 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:

> I've reported this to Valve before, and I'm still getting it even after
the
> most recent update. It doesn't occur every time, in fact, it's fairly
rare.
>
> However, it seems occasionally that when a player leaves the server and
has
> a sentry gun built, the server will crash. Again, it's very rare (maybe
> happens once per day?), but it's enough to be annoying. Has anyone else
> seen
> it? I sent this to hlds as well, but I meant to send it here. Here's a
> stack
> trace:
>
>
>
> #0  0x00000000 in ?? ()
>
> #1  0x01f256f6 in CBaseObject::Killed ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #2  0x01f4c173 in CObjectSentrygun::Killed ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #3  0x01f25f15 in CBaseObject::DetonateObject ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #4  0x01f6023e in CTFPlayer::RemoveAllObjects ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #5  0x01f6b70c in CTFPlayer::ChangeTeam ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #6  0x01f81b6a in CTFPlayer::ChangeTeam ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #7  0x01d6e442 in CTeamplayRules::ClientDisconnected ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #8  0x01f1216a in CTFGameRules::ClientDisconnected ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #9  0x01b38faf in CServerGameClients::ClientDisconnect ()
>
>   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>
> #10 0x00da233d in CServerPlugin::ClientDisconnect ()
>
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>
> #11 0x00d83c0a in CGameServer::RemoveClientFromGame ()
>
>   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>
>
>
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