Are you sure you can't talk with people from the opposite team?

2008/12/17 Steven Sumichrast <packh...@gmail.com>

> I'm not sure what you guys are talking about -- when alltalk is on on
> my box, the only thing different than normal is that dead players can
> chat with alive ones.
>
> In VS, they can't talk across teams...  am I missing something, or is
> this what you guys are talking about?  I haven't ever really seen it a
> distraction -- but, then again, I only play on my servers with people
> from my steam group...
>
>
> On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . <anakin...@gmail.com> wrote:
> > The problem is not that alltalk is forced on, but is is DEFAULTED to ON.
> >
> > I don't think VALVe ever made the game to be played with alltalk ON, so I
> > guess they have to fix it, and make the default value 0.
> > Also remove the sv_tags when you put it on 0, and make it add when you
> put
> > it on 1.
> >
> > 2008/12/17 Kevin J. Anderson <les...@counter-strike.net>
> >
> >> One of the annoying trends has been the fact that a lot of servers have
> >> been forcing alltalk on, and in a lot of circumstances, this can really
> >> detract from the gameplay.   There are certainly other circumstances
> >> where it makes the game really fun, however I think it should be up to
> >> the players themselves, and not the server operator considering the fact
> >> that groups of friends tend to join random servers unless they are lucky
> >> enough to have their own.
> >>
> >> Searching the steam forums, it seems that a lot of people agree whole
> >> heartedly.   I understand the benefits of both options, however it
> >> should be left up to the players in each individual game.
> >>
> >> (this isn't even getting started on all the stupid forced settings some
> >> admins are pushing on people, screwing up mapcycles and campaigns in
> >> general)
> >>
> >> Kevin
> >>
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