I am running two forks. One is a public server, where alltalk is off. The other server is reserved for my Steam group, and has alltalk on. And we have definately talked across the human/infected border on this second server.
Perhaps it is due to you not setting sv_alltalk at all? I am setting mine to 0 and 1 respectively, and the result is as I've described above. On Wed, 17 Dec 2008 10:32:16 -0500, you wrote: >Take a look at my servers: > >VS: >http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27019/General_Mayhem_Left4_Dead_Game_Network__Server_09-Variables.html > >Co-op: >http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27023/General_Mayhem_Left4_Dead_Game_Network__Server_07-Variables.html > >I've got 10 forks running and they're all identically configured, just >depends what map they run. > >SV_ALLTALK is set to 1 on all the forks. When we're playing and I'm >using voice chat on human, the infected cannot hear me. When I'm dead >as human, humans can still hear, and infected still can't. Same >applies when I'm playing as infected. > >On vs with SV_ALLTALK set to 1, I hear all humans, whether I'm dead or >alive, and they can hear me whether I'm dead or alive. > >I'm not specifying alltalk in any of my configurations anywhere, the >default is 1. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux