Hi,

I am running Debian Etch fully updated on a Core 2 Quad Q8200. I have
installed the TF2 content with the following command:

./steam -command update -game tf -dir .

and it has updated with no problem. I am then trying to run it, with this
command:

./srcds_run -game tf +map ctf_2fort

And here is the result:

Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "startupmenu"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
Unknown command "sv_client_interpolate"
exec: couldn't exec ctf_2fort.cfg
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.189:27011
*status*
hostname: Thetu.bz
version : 1.0.4.4/14 3691 insecure (secure mode enabled, disconnected from
Steam3)
udp/ip  :  127.0.0.1:27015
map     : ctf_2fort at: 0 x, 0 y, 0 z
players : 0 (24 max)

# userid name uniqueid connected ping loss state adr
Could not establish connection to Steam servers.

Everything looks fine, except for the network connections. It appears to
bind itself to the local address instead of eth0. If I try to specify the IP
with the +ip parameter,  get the exact same result, but with the IP instead
of 127.0.0.1 (I still get the Could not establish connection to Steam
servers error). In both cases, I can't connect to it from a client.

Both master servers are ping-able from this server.

It is located behind a OpenBSD/Packet Filter firewall, but I have put these
rules for testing purpose:

pass on $uplink_if proto {tcp,udp} from any to $blackmesa keep state
pass on $uplink_if proto {tcp,udp} from $blackmesa to any keep state

blackmesa -> name of the server :)

So, if anyone has an idea about how to fix this, thanks for sharing :)

Simon Marchi
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