At 08:19 PM 2/8/2009, A. Eijkhoudt wrote: >Gary Stanley wrote: > > At 07:37 PM 2/8/2009, Nephyrin Zey wrote: > >> TF2 takes considerably more CPU than when i first started hosting servers, > >> easily. > > > > Same with source :( > >Surely these binaries can be re-optimized at some point, because the >increase is rather massive. What would cause the engine to use so much >more CPU in its later incarnations?
It's hard to say, some speculation is: - VAC2 - They don't do profiling - Compiler bugs (see the thread about cpu usage + fPIC and clobbering registers) - Expensive locking - Un-optimized loops (re: compiler bugs) - Complex/long code paths that can be optimize down. (shorter code usually runs a tad better) I know I will probably get flamed for this, but the newer COD games can host huge slotcounts on a server and have very minimum CPU usage. RAM gets eaten, but I'd rather have more RAM useage than CPU. It doesn't take a super computer to host TF2/Source. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux