Afaik sourcemod has plugins which can block players using the geoip
database. The problem here tho is that your server will constantly have
attempts of joining people...

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen
Tronstad
Sent: Friday, February 13, 2009 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Tf2/l4d updates?

I'ld like this, then we can also have pro-tagged servers that maybe require
a advanced setting to be turned on or something. This way random newbies
wouldn't join in on your game to ruin everything.

It would have been nice to hear from Valve if they think of some kind of
competitive/clan support in the near feature. And some better features that
would make it more benefitial to own / host your own server.

Btw, can someone recommend a serverplugin that blocks all russian players of
my servers? I'm hosting 30 L4D servers for the Norwegian public, but
russians fills them up 24/7. I have no interests in supporting russian
gaming :P

Regards
Steffen


-----Opprinnelig melding-----
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av ics
Sendt: 13. februar 2009 15:02
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Tf2/l4d updates?

Why not transfer the issue (problem) to the players to solve. If they 
hate modded servers, why not then add an option to add good servers (or 
some good ones that they already know of) to favorites list and then 
perform lobby search from those servers instead of all available by 
random? Would solve a lot of issues at the same time. No modded servers, 
no high ping crap, no lagging ones either. This way those who like 
modded ones can play on them and those who dont like them, dont need to 
watch for them.

Personally 8-9/10 modded ones ive played with, have crashed during 
single campaign. Most common reasons are "extra gore/blood" mod and 
Beetlesmod that are caused the crashes for sure.

-ics

Saint K. kirjoitti:
> I think it be better to block servers who are public and have altered the
> gamerules. Our L4D servers all run sourcemod for administration reasons,
> there are no plugins causing the gameplay to change, or silly 'ready'
> systems on it. It would be like playing on any other normal server.
>
> Saint K.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen
> Tronstad
> Sent: Friday, February 13, 2009 2:44 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Tf2/l4d updates?
>
> My main concern with Left 4 Dead servers is serveroperators who set up
> custom plugins. There should be a tag on all servers with plugins, so you
> don't end up playing on one of those.
>
> One night I ended up on playing on one of Multiplay.co.uk servers, which
had
> a !ready plugin installed. Noone on my team understood that they had to
type
> !ready to start, and everyone left. (they tried to type 'type !ready' a
few
> times though, lol).
>
> What I am asking for here, is something familiar to the Team Fortress 2
> custom server flag.
>
>
>
> -----Opprinnelig melding-----
> Fra: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric
Riemers
> Sendt: 13. februar 2009 14:35
> Til: Half-Life dedicated Linux server mailing list
> Emne: Re: [hlds_linux] Tf2/l4d updates?
>
> Most just want the server browser back, mostly because of "advertising
your
> clan/company?" to make a name.
> I only play on tf2 server which are crowded, which i know. Nobody wants to
> join a no-name 0 players servers.
> *but i dont think that will solve it*
>
> Both are not sufficient in there work, server browser does not offer stuff
> like the lobby does and visa versa.
> Its more a flaw which does not really has a correct sollution. I mean the
> issues i spoke of, i wont know how
> to solve those kind of issues. Overall i'am ok with how it is now, but
> there is still room for improvement.
>
> On Fri, 13 Feb 2009 12:32:39 +0000, Tom Richardson
> <tom.chi...@googlemail.com> wrote:
>   
>> Eric, all of these things are just reasons why a server browser doesn't
>> work
>> that well for L4D, and why you should just use the lobby system instead.
>>
>> 2009/2/12 Eric Riemers <riem...@binkey.nl>
>>
>>     
>>> They should have something like "time before people will join" when i
>>>       
>> start
>>     
>>> a vs game, sometimes i have to wait ages before finally people come. And
>>> when they come they usually (50%) drop off, also mostly because they
>>>       
>> just
>>     
>>> want to play infected and those are allready taken.
>>>
>>> Also, dont know if i didn't see it correctly, but what if i wanted to
>>>       
>> play
>>     
>>> a game with a friend of mine. You cant join a server, since the chance
>>>       
>> is
>>     
>>> big somebody else beat your friend to it. But if its later at night, you
>>> have to try it like that otherwise you dont get a game.
>>>
>>> And ofcourse, sometimes you join a server which allready has 2 friends
>>>       
>> on
>>     
>>> it and they kick you out because they have more votes against you.
>>>
>>> Last but not least, when you finally have a new vs game, if people drop
>>>       
>> off
>>     
>>> there is always some guy that swaps everytime to infected, ruining the
>>>       
>> game
>>     
>>> so after you played 1 level and the other team lost for instance, they
>>>       
>> all
>>     
>>> drop off.
>>>
>>> Eric
>>>
>>> ow, and if the update comes out for new vs maps, i bet you cant get a
>>>       
>> new
>>     
>>> vs game running on the no mercy for instance because everyone is playing
>>> the new ones..
>>>
>>> On Thu, 12 Feb 2009 12:20:48 +0100, "Steffen Tronstad"
>>> <s...@nextgentel.com> wrote:
>>>       
>>>> It works well for random public play, or even playing with friends.
>>>>         
>> But
>>     
>>>> there is no support for clans / esports / competitions.
>>>>
>>>> They should also create some sort of ranking, so you don't end up
>>>> playing besides newbies all the time (zzZzzzz...)
>>>>
>>>>
>>>>
>>>> -----Opprinnelig melding-----
>>>> Fra: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Pawel
>>>> Sendt: 12. februar 2009 12:04
>>>> Til: Half-Life dedicated Linux server mailing list
>>>> Emne: Re: [hlds_linux] Tf2/l4d updates?
>>>>
>>>> They should add server browser to l4d, now mp sux.
>>>>
>>>> On Thu, Feb 12, 2009 at 8:34 AM, Ronny Schedel
>>>> <i...@ronny-schedel.de>wrote:
>>>>
>>>>         
>>>>> We don't need new content, we need some fixes for the lags and
>>>>>           
>> timeouts.
>>     
>>>>>           
>>>>>> Just curious, thought we were supposed to be seeing some updates
>>>>>> coming out for tf2 and l4d. My tf2 boxes are going dead, we need a
>>>>>>             
>> new
>>     
>>>>>> class pack. That and l4d vs maps. Couldve sworn there was an email
>>>>>>             
>> a
>>     
>>>>>> couple of weeks ago saying we would see a few releases rapidly.
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>             
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>           
>> archives,
>>     
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>           
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>       
>> _______________________________________________
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>> please visit:
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>>     
>
>
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