Notice that they changed the map by that extra border of wood. It has nothing to do with the models.
This is a mailinglist discussing running servers on Linux/BSD-machines anyway, not playermodels. -Gryzor On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . <anakin...@gmail.com> wrote: > It is probably the update before last update (bounding box fixes), because > last one says "Increased the jump velocity", and it's not really the problem > here, even if I jump higher, I should still be able to go through the > window. > > 2009/3/7 AnAkIn . <anakin...@gmail.com> > >> There still seem to be a few issues with crouching, even after the last >> update. I can now get on cp_badlands train correctly, but for example, I can >> no longer go through dustbowl stage 2 cp1 window ( >> http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg). >> >> >> It makes me feel like my model is too big, or I am not crouching at all. I >> don't think it has anything to do with crouch jumping, by bounding box >> changes: >> >> >> "Increased the jump velocity to account for the tuned bounding box sizes. >> Jump height should now match the prior-to-last-update heights" >> >> (last update) >> >> or >> >> "Fixed several bounding box issues with jumping, falling, and rocket jump >> air-walking. Bounding box should be much more accurate there now" >> >> (update before last update) >> >> >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux