Notice that they changed the map by that extra border of wood. It has
nothing to do with the models.

This is a mailinglist discussing running servers on Linux/BSD-machines
anyway, not playermodels.

-Gryzor



On Sat, Mar 7, 2009 at 10:07 AM, AnAkIn . <anakin...@gmail.com> wrote:
> It is probably the update before last update (bounding box fixes), because
> last one says "Increased the jump velocity", and it's not really the problem
> here, even if I jump higher, I should still be able to go through the
> window.
>
> 2009/3/7 AnAkIn . <anakin...@gmail.com>
>
>> There still seem to be a few issues with crouching, even after the last
>> update. I can now get on cp_badlands train correctly, but for example, I can
>> no longer go through dustbowl stage 2 cp1 window (
>> http://img18.imageshack.us/img18/2474/cpdustbowl0009.jpg).
>>
>>
>> It makes me feel like my model is too big, or I am not crouching at all. I
>> don't think it has anything to do with crouch jumping, by bounding box
>> changes:
>>
>>
>> "Increased the jump velocity to account for the tuned bounding box sizes.
>> Jump height should now match the prior-to-last-update heights"
>>
>> (last update)
>>
>> or
>>
>> "Fixed several bounding box issues with jumping, falling, and rocket jump
>> air-walking. Bounding box should be much more accurate there now"
>>
>> (update before last update)
>>
>>
>>
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to