Right now, we're not trying to provide a finely tuned quality difference 
between servers to players looking for a server. Instead, we're focused on 
finding and removing the very worst servers. This is why we're not showing 
server scores in the serverbrowser. If we did that, we think it'd be very hard 
for new servers to build communities, which a number of you have already 
identified as a problem. Our first pass was a manual one, so we knew there 
wouldn't be an exploitation issue. Going forward, we'll be making this into an 
automatic process, with the following additions:



- Each player will be able to negatively affect a server's score only once per 
day.

- We'll add a new message printed to the server console that tells the server 
where it stands score-wise. It'll be focused on warning you if you're heading 
towards being delisted.



Some minor notes in response to questions being posed on the list:

- Reserved slots won't result in any scoring implications if you're using them 
correctly (i.e. have set sv_visiblemaxplayers properly, or are using a 
SourceMod method)

- Bots aren't counted in the scoring.

- Delistings are temporary (1 month right now)

- Level changes do not affect scoring (i.e. players are not considered as 
having disconnected & reconnected over a level change)

- Servers with low connection counts are not subject to being delisted. This 
means if you're testing something on your new server you don't have much to 
worry about.


At least for now, this isn't meant to be a method to tell us or the community 
as a whole how good a server is. It is strictly for identifying servers that 
are doing really bad things like lying about their player count or redirecting.

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