HLTV got STEAM_0:0:2 as SteamID instead of BOT like in the past. Do you plan
to change this or will this remain in the future?


----- Original Message ----- 
From: "Alfred Reynolds" <alf...@valvesoftware.com>
To: "Half-Life dedicated Win32 server mailing list" 
<h...@list.valvesoftware.com>; <hlds_linux@list.valvesoftware.com>; 
<hlds_annou...@list.valvesoftware.com>
Sent: Friday, March 20, 2009 6:16 AM
Subject: [hlds_linux] Half-Life 1 Engine Update released


>A beta update for Half-Life 1 Engine games has been released.  Please run 
>hldsupdatetool to receive it with "-beta 0319" on the command line.  The 
>specific changes include:
>
> Server changes:
> - Fixed players being kicked from servers with an INVALID_STEAM_TICKET 
> rejection
> - Added a message to the server console to show when the server has 
> reconnected to Steam
> - Made map name and other variables reported by the server stay more 
> current
> - Show HLTV being connected in the player count for pings
> - Fixed occasional crash under Linux on startup for SMP machines
>
> This update won't be in beta long, so don't delay your testing.
>
>
> - Alfred
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to