HLTV got STEAM_0:0:2 as SteamID instead of BOT like in the past. Do you plan to change this or will this remain in the future?
----- Original Message ----- From: "Alfred Reynolds" <alf...@valvesoftware.com> To: "Half-Life dedicated Win32 server mailing list" <h...@list.valvesoftware.com>; <hlds_linux@list.valvesoftware.com>; <hlds_annou...@list.valvesoftware.com> Sent: Friday, March 20, 2009 6:16 AM Subject: [hlds_linux] Half-Life 1 Engine Update released >A beta update for Half-Life 1 Engine games has been released. Please run >hldsupdatetool to receive it with "-beta 0319" on the command line. The >specific changes include: > > Server changes: > - Fixed players being kicked from servers with an INVALID_STEAM_TICKET > rejection > - Added a message to the server console to show when the server has > reconnected to Steam > - Made map name and other variables reported by the server stay more > current > - Show HLTV being connected in the player count for pings > - Fixed occasional crash under Linux on startup for SMP machines > > This update won't be in beta long, so don't delay your testing. > > > - Alfred > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux