That would be a bug, we will fix that up.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Friday, March 20, 2009 1:27 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
>
>
> As I see now, the HLTV can get every possible SteamID, we got:
>
> STEAM_0:0:0
> STEAM_0:1:0
> STEAM_0:1:1
> STEAM_0:1:2
> STEAM_0:0:3
> STEAM_0:1:3
> STEAM_0:0:4
> STEAM_0:1:4
>
> and so on. It seems something increases on every connect.
>
> Best regards
>
> Ronny Schedel
>
>
> > HLTV got STEAM_0:0:2 as SteamID instead of BOT like in the past. Do
> you
> > plan
> > to change this or will this remain in the future?
> >
> >
> > ----- Original Message -----
> > From: "Alfred Reynolds" <alf...@valvesoftware.com>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <h...@list.valvesoftware.com>; <hlds_linux@list.valvesoftware.com>;
> > <hlds_annou...@list.valvesoftware.com>
> > Sent: Friday, March 20, 2009 6:16 AM
> > Subject: [hlds_linux] Half-Life 1 Engine Update released
> >
> >
> >>A beta update for Half-Life 1 Engine games has been released.  Please
> run
> >>hldsupdatetool to receive it with "-beta 0319" on the command line.
> The
> >>specific changes include:
> >>
> >> Server changes:
> >> - Fixed players being kicked from servers with an
> INVALID_STEAM_TICKET
> >> rejection
> >> - Added a message to the server console to show when the server has
> >> reconnected to Steam
> >> - Made map name and other variables reported by the server stay more
> >> current
> >> - Show HLTV being connected in the player count for pings
> >> - Fixed occasional crash under Linux on startup for SMP machines
> >>
> >> This update won't be in beta long, so don't delay your testing.
> >>
> >>
> >> - Alfred
> >>
> >> _______________________________________________
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> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > _______________________________________________
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> archives,
> > please visit:
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> >
>
>
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