Thats why you need good teamwork.. :)

Going melee in a corner is a no-no now, which is good.. i stopped playing
because if survivors are any good, they always get to the end..
Waiting for the l4d update with vs with the 2 other maps.. should be
somewhere next month..

On Wed, 25 Mar 2009 17:45:47 -0700, "Kevin J. Anderson"
<les...@counter-strike.net> wrote:
> First impressions with the melee timer are good, but I think they need 
> to be adjusted down a bit.    If you get hit by a horde, even the best 
> players get borked w/ a few special infected attacks...
> 
> Its been a while in a game were we didn't survive most of the time. 
> maybe its new, but so far I think it needs some massive adjustment
> 
> Kevin
> 
> Jason Ruymen wrote:
>> A required update for Left 4 Dead has been released.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>> 
>> Game and client changes:
>> - Introduced fatigue to the melee attack in versus mode. You will see a
> HUD display when your melee swing is cooling down
>> - Boomer vomit will now pass through common infected
>> - Addressed some surround sound detection issues
>> - Fixed a rare crash when exiting Left 4 Dead on Windows Vista
>> - Fixed a case where the complete all expert campaigns achievement was
> not being rewarded
>> 
>> Dedicated server changes:
>> - Corrected an issue where Windows based dedicated were sending spurious
> shutdown notifications to the master causing - them to delist temporarily
>> - Fixed dedicated servers not resetting the versus team swap
> correctly--you could join a dedicated server that had a - previous game
> that was swapped and arrive on the other team than what was selected in
the
> lobby
>> - Renamed the tags for sv_search_key to use "key:" in the server tags
> instead of "sv_search_key." This should help with issues of the 63
> character limit of server tags
>> - Fixed an occasional server crash related to voting
>> 
>> Jason
>> 
>> 
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