I know that's an option, but sourcebans' plugin just handles that
automatically -- it grabs the IP and steam id and puts it in the mysql
database.  When users connect sourcebans does the checking, not the
srcds engine itself.  Therein lies the problem.

Having to ban everyone a second time through the engine to prevent the
messages seems like... well like that shouldn't be, haha.  Seems like
I should have a way to either suppress the connect message for another
10 seconds if the connection continues, or..

Anybody else?

On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm <l...@gmx.net> wrote:
> Ban the IP address, too.
> Then you don't see the connect messages anymore.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven
> Sumichrast
> Sent: Tuesday, April 21, 2009 6:12 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Dealing with "retry" spam
>
> Tonight I banned a user for some language that was against the MOTD.
> I'm using Sourcebans with Sourcemod and MySQL backend.  I know how the
> ban system for Sourceban works (user connects, we get steam ID, check
> database, kick if they're banned).  The problem is he kept doing retry
> in console, changing his name to all sorts of nasty stuff.
>
> He never got back in, but it caused a headache on the server for a bit
> until I went and did an IP ban at the console.
>
> I guess the question is does anyone have a way to deal with those
> connect messages and make them not actually print until the user's
> gotten farther into the game server (preferably once Sourcebans has
> checked to make sure the user is going to get in or not)?  I've done
> some searching on Google, Sourcebans and Sourcemod forums, but haven't
> had much luck (mostly because I'm not sure what terms I should search
> for).
>
> I know this isn't a sourcemods help board, but thought some of you
> have surely dealt with this already.
>
> Thanks in advance.
>
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