-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Steven,
Awesome! That is *exactly* what I was looking for. My problem was that I had sv_steamgroup_exclusive set to 1, and that appears to have been the fly in the ointment. Thanks much! Bill Steven Sumichrast wrote: > Here is how my configuration works, starting with my launch script: > > ./srcds_run_updater -netconport 90## -netconpassword ***** +motdfile > genmay_motd.txt +hostfile genmay_host.txt -fork 8 +exec > server_cfg##.cfg -port 27017# -autoupdate $COMMONARGS > > In each of the server_cfg files, I have: > > // Run the generic startup file > exec settings.cfg > > // Exec search key > exec genmay_search_key.cfg > > // Set the hostname > hostname "[PGS] L4D Network | Server 01" > > // Load map > map l4d_hospital01_apartment > > > > So note here: in my settings.cfg file is: > > // Set up some server info > //hostname "General [M]ayhem Left4Dead Game Network" > rcon_password ******* > sv_contact "s...@sbcglobal.net" > > // Set servers to appropriate group > sv_steamgroup 78 > sv_steamgroup_exclusive 0 > > // Configure difficulty > z_difficulty "Impossible" > > > > So how's this work from the overhead? Each fork fires up -- I have no > server.cfg or autoexec.cfg, so they don't run those. Fork 1 runs > server_cfg01.cfg -- it immediately executes my "all servers" settings > file, which has our steam group in it and sets it to NOT exclusive, as > well as some other "catch all" stuff (like difficulty for when the > servers sit idle and can be joined directly). > > Then the 4 forks that are configured for search key, I run the search > key config, which comes by AFTER the steam group settings are in > place. > > Viola! You can now join our servers through the main screen with the > "steamgroup servers", or you can host a game through the lobby and > specify sv_search_key **** and get your own box... Works either way. > > It works great for us because we don't have to have our users memorize > our port numbers. And, we're about to relocate our servers so our > addresses will change. They won't even know it happens because they > all just use search key and it's never an issue. > > Hope that helps... > > > On 4/22/09, William Korb <k...@qisc.com> wrote: > Steven, > > For those of us struggling with getting this type of arrangement to work > would > you be willing to post sanitized versions of your server.cfg files so we can > see > a config that works? I've been struggling with this ever since I started > running > my first l4d server, and I cannot get it to behave as desired. > > Thanks, > Bill > > > Steven Sumichrast packhead at gmail.com wrote: >>>> Here's how my forks are configured: >>>> >>>> All instances execute: >>>> >>>> sv_steamgroup ID# >>>> >>>> >>>> The first four forks also run a cfg I built that adds sv_search_key >>>> <keyname> -- first four forks are always reserved for those with the >>>> key, the other four are public all the time... Never have a problem >>>> (and never have had a problem with this method since they provided the >>>> search key method). >>>> >>>> On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley <worleydl at gmail.com> >>>> wrote: >>>>> One person claimed the sv_search_key was still working for them, but for >>>>> me >>>>> it's not working and if I only use that flag, it puts my server into the >>>>> public matchmaking pool and it fills up before I can even get a chance to >>>>> start a game. I ended up creating a group for myself and just set the >>>>> steamgroup and steamgroup exclusive flags and that's been a temporary >>>>> fix. >>>>> >>>>> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < >>>>> lestat at counter-strike.net> wrote: >>>>> >>>>>> Jeff Sugar wrote: >>>>>> >>>>>>> Speaking of which, I'd rather not make my own email for this. *Is >>>>>>> sv_search_key currently working? I can't seem to get it to work.* I >>>>>>> set >>>>>> it >>>>>>> on the server, then on the client, and it can't find shit. I'd use >>>>>>> sv_password, but then I can't have a lobby -_- >>>>>>> >>>>>>> Valve seems to want to make it as difficult as possibly to run a >>>>>>> community-oriented semiprivate server. >>>>>>> >>>>>>> -Atreus >>>>>> Yes, I too would like some clarification on all of this. (what currently >>>>>> works, and what is going to be implemented) >>>>>> >>>>>> One might assume they are heading towards using >>>>>> ms_force_dedicated_server ip:port as the standard, based on the >>>>>> changelog: >>>>>> "Made ms_force_dedicated_server not require cheats" >>>>>> >>>>>> At this point, I and my fellow admins have the other servers we have >>>>>> echo out when we exec our autoexec or other config, that we copy and >>>>>> paste from the console before launching our lobby. It works quite >>>>>> well. If you use this method, comment out your search key, as having it >>>>>> in the client memory will drastically slow down the lobby launch. >>>>>> exec yourconf.cfg >>>>>> yourconf.cfg: >>>>>> echo "1 ms_force_dedicated_server #.#.#.#:27015" >>>>>> echo "2 ms_force_dedicated_server #.#.#.#:27015" >>>>>> echo "3 ms_force_dedicated_server #.#.#.#:27015" >>>>>> >>>>>> Personally, I don't understand why valve doesn't take the list of steam >>>>>> group servers, and add a pulldown menu in the lobby, or at least round >>>>>> robin the available steamgroup servers, or something along those lines. >>>>>> >>>>>> Being able to go to specific servers through the lobby easily is pretty >>>>>> important for a community. If that was effective, it would take away >>>>>> the reason to use the server browsers at all for the most part, imho. >>>>>> >>>>>> http://www.l4d.com/blog/post.php?id=2390 talks about the new >>>>>> matchmaking system, but is not clear with regards to group servers if >>>>>> any changes will be made, and makes only a vague reference to: "This is >>>>>> just the first step in giving players control over what servers they >>>>>> play on and the type of experience they have." >>>>>> >>>>>> >>>>>> Kevin >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL: http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAknvbMMACgkQaJBT6t/iy5bR2gCdFGpCveOv2eHSNTEK7v6u2Fzd cgoAniMh5WqXIly4a/L5Mu0NjVKF0Pkb =GCdf -----END PGP SIGNATURE-----
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