Are we talking about a multi-core like Dual Core or Quad Core? I am trying to watch how much I spend, but I don't want to spend too little and get screwed in a few months or a year. Right now my group only plays L4D (some of us have been playing TF2 for a long time), but we are slowly getting everyone playing TF2 as well and that's why I want a server for both. How about RAM? Is 2GB enough or should I diffidently go with 4GB? If 2GB is enough to start I can always upgrade later when it's needed. Thanks for the advise on not going with virtualisation. I will just stick with one OS. I'm paying for all this on my own and a few of the other group members might throw me a few bucks, but that's why I'm trying to watch my dollars :)
Thanks! Logan Rogers-Follis Ben wrote: > Assuming you're talking about the old single core Xeons here, but > depending on the player slots on TF2, but a machine with those specs > really won't be up to scratch at all. To give you an indication, > anything over 16 players on a TF2 server running on a 3.4Ghz Xeon causes > noticeable in-game performance issues, and even then with just 16 slots > its cutting it fine. So a 2.8Ghz Xeon isn't enough grunt really at all > for a TF2 server. > > I would also strongly recommend against virtualising the machine, unless > you want to run multiple different operating systems on it. There is an > overhead associated with running a virtualisation layer and that eats > into the CPU power available, when the primary resource games servers > needs is CPU grunt. > > To give you an idea, we run our TF2 (and L4D) servers on Dual Quad Core > 3Ghz machines, and a full 24 slot TF2 server consumes 60-70% of a single > core when its full. L4D servers are anywhere from 10-20% CPU of a > single core depending on what mode they are running (and whats happening > in-game), even though we don't really see a lot of difference between > the game modes in terms of CPU consumption. Obviously its dependent on > what is happening in-game at that point in time, but we haven't had to > decrease the number of forks (64) we've been running on our boxes since > Survival mode came out. > > I'd suggest getting the fastest current generation multi-core CPU you > can afford, even if its just a 1 CPU machine, it'll be way better than a > Dual Xeon 2.8Ghz thats for sure. > > > > Logan Rogers-Follis wrote: > >> I am not sure of the exact hardware needs (RAM/CPU) for TF2 and L4D. I >> currently have a L4D server running on a Windows XP Pro w/ 512MB RAM and >> a P4 2.0Ghz, which runs good until we get more than 6 real players on VS >> then it tends to lag a bit. So I am looking to buy/build a server that >> will run the game better and which I can also run a TF2 server on. >> >> What kind of specs should I be looking for when building/buying a server >> that I want to have Left 4 Dead and Team Fortress 2 running on. I plan >> to load the machine with CentOS 5.x and virtualize it using Xen so I can >> have one instance of CentOS running Team Fortress 2 with it's own >> resources and then another running 1-3 instances of Left 4 Dead (ie. 1 >> VS and 1-2 Survival/Campaign). >> >> I was looking at a machine with the following specs, would it be enough >> to provide smooth gaming for the above setup? >> >> Dual Xeon 2.8Ghz CPU >> 4GB DDR PC2100 ECC RAM >> 4x 36GB SCSI 10K RPM Hard Drives (RAID 1) >> >> I'm thinking and hoping it will. >> >> Thanks, >> Logan Rogers-Follis >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux