These are protocol changes. TF2/DOD:s use p15 and custom mos use p14. There is something with SourceSDK.
----- Original Message ----- From: "Marc.B" <vg.ha...@gmail.com> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.valvesoftware.com> Sent: Thursday, May 14, 2009 4:08 PM Subject: Re: [hlds_linux] OrangeBox Source Engine issue (Files differsdepending mod update) > Ok. Thanks for the informations :) > Sounds however strange to have to different Orangebox Engine... one > for TF2 / DOD:S and another one for third party mods. > > Thanks for the help, > > Cheers, > > Marc. > > On 5/14/09, Nicholas Hastings <nshasti...@gmail.com> wrote: >> Nevermind, I responded too quickly :P Age of chivalry is already it's >> own game. >> >> Do what Yaakov said. Just separate directories. >> >> Nicholas Hastings wrote: >>> As of a couple months ago, Orangebox mods use a different engine than >>> TF2 and DODS. >>> >>> You must install to a separate directory, using the game "orangebox" >>> >>> Marc.B wrote: >>>> Hey all, >>>> >>>> I would need someone from Valve to check out this issue with >>>> Orangebox. Here is the problem. >>>> Let's say I have Orangebox Source Engine installed with TF2 and >>>> Ageofchivalry for example >>>> >>>> If I run an update with very_all for TF2 I have got this files in >>>> orangebox/bin >>>> ae7cd80aabbe6f63b56e51f2b34bef35 datacache_i486.so >>>> 908f9af25d626d1c74f3cb1ea3b8d55a dedicated_i486.so >>>> f8d870698f416ec5fecf25d13b5c8c31 engine_i486.so >>>> 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so >>>> c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so >>>> 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so >>>> 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so >>>> 2326fcd9566e200452e68a294953d958 materialsystem_i486.so >>>> cfe0433a2d2f3eaf27fb77b988555ecd scenefilecache_i486.so >>>> daa8d4534f2e399ece352a3ddec727cb shaderapiempty_i486.so >>>> ac221777966a17b2334f1cc0e34e5441 soundemittersystem_i486.so >>>> a0708fdeca8be69702b864db89acbe09 steam_api_i486.so >>>> 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so >>>> 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so >>>> 7ce7dc7607b2b0486fbf2cf8867d564d studiorender_i486.so >>>> 018db5abfe79890f85bbc4d8b86ad476 tier0_i486.so >>>> 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so >>>> 8d9251ae5b054c80e4fc33ad1ac8e081 vphysics_i486.so >>>> 8b29be967ed91f94a6be52423ec6853f vstdlib_i486.so >>>> f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so >>>> >>>> If after that I run an update with verify_all for ageofchivalry, I >>>> have got these files: >>>> >>>> c981f268f1a1135cf512c6485412aee1 datacache_i486.so >>>> 743d1dc06e1c535e2e5d99d718805fc7 dedicated_i486.so >>>> 99d419014ad3a4840961f71138556b10 engine_i486.so >>>> 60571293229c509d03fdbabf454418e6 libsteam_api_linux.so >>>> c348e7256919dc3f917a2622b03f9a91 libsteamvalidateuseridtickets_i486.so >>>> 512e6794abb48691883785842d3c4ceb libtier0_s_linux.so >>>> 8b4a50a1e9ba718667decba87291fedb libvstdlib_s_linux.so >>>> 381199fcdf4bd34cd992a3a9563a6af3 materialsystem_i486.so >>>> 8ea305c69bb107688bff7c8879b21ecf scenefilecache_i486.so >>>> b3ad8114f281714bfbf1a6c9b684e116 shaderapiempty_i486.so >>>> 6e9b7325ba01afee8f964b6fe83a2747 soundemittersystem_i486.so >>>> a0708fdeca8be69702b864db89acbe09 steam_api_i486.so >>>> 2132d80067c5a749df1b46aa14adc9b2 steamclient_i486.so >>>> 8dbdc2ff12272bc7968960030c99f064 steamclient_linux.so >>>> 6f7c1aee04aa2a6c92678e668f612484 studiorender_i486.so >>>> e1eed67419b32ed1c6c23b3b2aa8b049 tier0_i486.so >>>> 978625cfb2935956a31bcdea352fa0a5 tier0_s_i486.so >>>> c8916ede32a06f4559bd3fe00651b51d vphysics_i486.so >>>> 1f78d888835913f641cf5aafc9b308cd vstdlib_i486.so >>>> f0499fdc86631503ba96ff2696972e96 vstdlib_s_i486.so >>>> >>>> As you may have notice; some file differs: >>>> >>>> datacache_i486.so >>>> dedicated_i486.so >>>> engine_i486.so >>>> materialsystem_i486.so >>>> scenefilecache_i486.so >>>> shaderapiempty_i486.so >>>> soundemittersystem_i486.so >>>> studiorender_i486.so >>>> tier0_i486.so >>>> vphysics_i486.so >>>> vstdlib_i486.so >>>> >>>> The problem is if I run TF2 with the file of the ageofchivalry update, >>>> the server segfault. Indeed, Ageofchivalery run fine and I can connect >>>> on the server. >>>> >>>> If I run TF2 with the TF2 update file, everything run fine. If I run >>>> ageofchivalry with those TF2 update files, the server start, looks to >>>> run fine, but impossible to connect to it, I got an error message each >>>> time saying 'Invalid Steam key size'. Running the ageofchivalry steam >>>> update fix the problem but broke TF2, and probably DOD:S (haven't >>>> tested). >>>> >>>> Any idea ? >>>> >>>> Thanks for your help, >>>> >>>> Marc. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux