These are protocol changes. TF2/DOD:s use p15 and custom mos use p14. There 
is something with SourceSDK.

----- Original Message ----- 
From: "Marc.B" <vg.ha...@gmail.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Thursday, May 14, 2009 4:08 PM
Subject: Re: [hlds_linux] OrangeBox Source Engine issue (Files 
differsdepending mod update)


> Ok. Thanks for the informations  :)
> Sounds however strange to have to different Orangebox Engine... one
> for TF2 / DOD:S and another one for third party mods.
>
> Thanks for the help,
>
> Cheers,
>
> Marc.
>
> On 5/14/09, Nicholas Hastings <nshasti...@gmail.com> wrote:
>> Nevermind, I responded too quickly :P Age of chivalry is already it's
>> own game.
>>
>> Do what Yaakov said. Just separate directories.
>>
>> Nicholas Hastings wrote:
>>> As of a couple months ago, Orangebox mods use a different engine than
>>> TF2 and DODS.
>>>
>>> You must install to a separate directory, using the game "orangebox"
>>>
>>> Marc.B wrote:
>>>> Hey all,
>>>>
>>>> I would need someone from Valve to check out this issue with
>>>> Orangebox. Here is the problem.
>>>> Let's say I have Orangebox Source Engine installed with TF2 and
>>>> Ageofchivalry for example
>>>>
>>>> If I run an update with very_all for TF2 I have got this files in
>>>> orangebox/bin
>>>> ae7cd80aabbe6f63b56e51f2b34bef35  datacache_i486.so
>>>> 908f9af25d626d1c74f3cb1ea3b8d55a  dedicated_i486.so
>>>> f8d870698f416ec5fecf25d13b5c8c31  engine_i486.so
>>>> 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
>>>> c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
>>>> 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
>>>> 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
>>>> 2326fcd9566e200452e68a294953d958  materialsystem_i486.so
>>>> cfe0433a2d2f3eaf27fb77b988555ecd  scenefilecache_i486.so
>>>> daa8d4534f2e399ece352a3ddec727cb  shaderapiempty_i486.so
>>>> ac221777966a17b2334f1cc0e34e5441  soundemittersystem_i486.so
>>>> a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
>>>> 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
>>>> 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
>>>> 7ce7dc7607b2b0486fbf2cf8867d564d  studiorender_i486.so
>>>> 018db5abfe79890f85bbc4d8b86ad476  tier0_i486.so
>>>> 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
>>>> 8d9251ae5b054c80e4fc33ad1ac8e081  vphysics_i486.so
>>>> 8b29be967ed91f94a6be52423ec6853f  vstdlib_i486.so
>>>> f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so
>>>>
>>>> If after that I run an update with verify_all for ageofchivalry, I
>>>> have got these files:
>>>>
>>>> c981f268f1a1135cf512c6485412aee1  datacache_i486.so
>>>> 743d1dc06e1c535e2e5d99d718805fc7  dedicated_i486.so
>>>> 99d419014ad3a4840961f71138556b10  engine_i486.so
>>>> 60571293229c509d03fdbabf454418e6  libsteam_api_linux.so
>>>> c348e7256919dc3f917a2622b03f9a91  libsteamvalidateuseridtickets_i486.so
>>>> 512e6794abb48691883785842d3c4ceb  libtier0_s_linux.so
>>>> 8b4a50a1e9ba718667decba87291fedb  libvstdlib_s_linux.so
>>>> 381199fcdf4bd34cd992a3a9563a6af3  materialsystem_i486.so
>>>> 8ea305c69bb107688bff7c8879b21ecf  scenefilecache_i486.so
>>>> b3ad8114f281714bfbf1a6c9b684e116  shaderapiempty_i486.so
>>>> 6e9b7325ba01afee8f964b6fe83a2747  soundemittersystem_i486.so
>>>> a0708fdeca8be69702b864db89acbe09  steam_api_i486.so
>>>> 2132d80067c5a749df1b46aa14adc9b2  steamclient_i486.so
>>>> 8dbdc2ff12272bc7968960030c99f064  steamclient_linux.so
>>>> 6f7c1aee04aa2a6c92678e668f612484  studiorender_i486.so
>>>> e1eed67419b32ed1c6c23b3b2aa8b049  tier0_i486.so
>>>> 978625cfb2935956a31bcdea352fa0a5  tier0_s_i486.so
>>>> c8916ede32a06f4559bd3fe00651b51d  vphysics_i486.so
>>>> 1f78d888835913f641cf5aafc9b308cd  vstdlib_i486.so
>>>> f0499fdc86631503ba96ff2696972e96  vstdlib_s_i486.so
>>>>
>>>> As you may have notice; some file differs:
>>>>
>>>> datacache_i486.so
>>>> dedicated_i486.so
>>>> engine_i486.so
>>>> materialsystem_i486.so
>>>> scenefilecache_i486.so
>>>> shaderapiempty_i486.so
>>>> soundemittersystem_i486.so
>>>> studiorender_i486.so
>>>> tier0_i486.so
>>>> vphysics_i486.so
>>>> vstdlib_i486.so
>>>>
>>>> The problem is if I run TF2 with the file of the ageofchivalry update,
>>>> the server segfault. Indeed, Ageofchivalery run fine and I can connect
>>>> on the server.
>>>>
>>>> If I run TF2 with the TF2 update file, everything run fine. If I run
>>>> ageofchivalry with those TF2 update files, the server start, looks to
>>>> run fine, but impossible to connect to it, I got an error message each
>>>> time saying 'Invalid Steam key size'. Running the ageofchivalry steam
>>>> update fix the problem but broke TF2, and probably DOD:S (haven't
>>>> tested).
>>>>
>>>> Any idea ?
>>>>
>>>> Thanks for your help,
>>>>
>>>> Marc.
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
>>>
>>
>>
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>
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