Then people would go into achievement servers and put "+forward" in console
so they're constantly moving. It wouldn't change anything, really.

On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm <l...@gmx.net> wrote:

> valve should change the system so, that only playing/moving/active players
> are able to find new weapons.
> and why they should do this:
>
> - as a spectator (better said a "ghost") i am not able to pick up a gun. or
> can i slap living players, too??!
>
> - while standing around and looking to the floor i can't find a gun. only
> if
> the world would shit guns out of every hole. like the servers say "xxx
> found: yyyy". to find something i have to do something ;D
>
> -----Original Message-----
> From: 
> hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com>
> [mailto:hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com>]
> On Behalf Of Stephen
> Micheals
> Sent: Sunday, May 24, 2009 7:10 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 idle achivement servers
>
> alot of players are epically pissed off already about the item drop
> system remove the ability to get unlocks while idle and its angry mobs
> with pitchforks and torches time.
>
> the system was good in theory and purpose but failed horribly in
> implementation.
>
> valve loves to release things incrementally but this system NEVER
> should have seen the light of day untill ALL of its planned features
> were finished.
>
> let alone the fact the system still seems bugged many people playing
> for hours some days and not getting any new items or only getting old
> items.
>
> just look at how many servers are running achievement_idle and other
> idle achievement maps that are FULL to see how broken the system is.
>
> on a personal sad note at the rate of witch i get items unless i were
> to use a achievement_idle server i will NEVER be able to try any of
> the new items unless i dedicate my life to playing TF2.
>
> a fun test of how crazy the it has gotten setup a achievement_idle
> server and see how long before the server gets full, last night i did
> it as a test the entire server filled up within 1 damn minute of
> launching the server. D:
>
> On Sun, May 24, 2009 at 9:51 AM, AnAkIn . 
> <anakin...@gmail.com<https://mail.google.com/mail?view=cm&tf=0&to=anakin...@gmail.com>>
> wrote:
> > It would be better to blacklist the servers faking clients than this (yes
> > there are still a lot of servers fake clients).
>
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