Cos taht's the most important thing to do. Valve doesn't even check if the
new gun shoot thru door before releasing an update, and they'll bother
checking everyone location.

2009/5/24 Andreas Grimm <l...@gmx.net>

> then valve could check their position ... if their x y z coordinates didn't
> change for a while -> not active..
> they could also check the client input -> always the same? -> not active...
> client aim vector always the same? -> not active...
> client didn't fire his weapon for 12 seconds -> not active...
> but all checks together -> who the hell want to spend x hours to find out
> how to bypass that
>
> it's soo easy to find out, if a player is active or not. at least for
> valve.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal
> Sent: Sunday, May 24, 2009 7:48 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 idle achivement servers
>
> Then people would go into achievement servers and put "+forward" in console
> so they're constantly moving. It wouldn't change anything, really.
>
> On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm <l...@gmx.net> wrote:
>
> > valve should change the system so, that only playing/moving/active
> players
> > are able to find new weapons.
> > and why they should do this:
> >
> > - as a spectator (better said a "ghost") i am not able to pick up a gun.
> or
> > can i slap living players, too??!
> >
> > - while standing around and looking to the floor i can't find a gun. only
> > if
> > the world would shit guns out of every hole. like the servers say "xxx
> > found: yyyy". to find something i have to do something ;D
> >
> > -----Original Message-----
> > From:
> hlds_linux-boun...@list.valvesoftware.com<
> https://mail.google.com/mail?view=
> cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=%0Acm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com>
> >
> >
> [mailto:hlds_linux-boun...@list.valvesoftware.com<
> https://mail.google.com/ma
> il?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/ma%0Ail?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com>
> >]
> > On Behalf Of Stephen
> > Micheals
> > Sent: Sunday, May 24, 2009 7:10 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2 idle achivement servers
> >
> > alot of players are epically pissed off already about the item drop
> > system remove the ability to get unlocks while idle and its angry mobs
> > with pitchforks and torches time.
> >
> > the system was good in theory and purpose but failed horribly in
> > implementation.
> >
> > valve loves to release things incrementally but this system NEVER
> > should have seen the light of day untill ALL of its planned features
> > were finished.
> >
> > let alone the fact the system still seems bugged many people playing
> > for hours some days and not getting any new items or only getting old
> > items.
> >
> > just look at how many servers are running achievement_idle and other
> > idle achievement maps that are FULL to see how broken the system is.
> >
> > on a personal sad note at the rate of witch i get items unless i were
> > to use a achievement_idle server i will NEVER be able to try any of
> > the new items unless i dedicate my life to playing TF2.
> >
> > a fun test of how crazy the it has gotten setup a achievement_idle
> > server and see how long before the server gets full, last night i did
> > it as a test the entire server filled up within 1 damn minute of
> > launching the server. D:
> >
> > On Sun, May 24, 2009 at 9:51 AM, AnAkIn .
> <anakin...@gmail.com<
> https://mail.google.com/mail?view=cm&tf=0&to=anakin.cs@
> gmail.com<https://mail.google.com/mail?view=cm&tf=0&to=anakin...@%0agmail.com>
> >>
> > wrote:
> > > It would be better to blacklist the servers faking clients than this
> (yes
> > > there are still a lot of servers fake clients).
> >
> > _______________________________________________
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> >
> >
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> >
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