Cos taht's the most important thing to do. Valve doesn't even check if the new gun shoot thru door before releasing an update, and they'll bother checking everyone location.
2009/5/24 Andreas Grimm <l...@gmx.net> > then valve could check their position ... if their x y z coordinates didn't > change for a while -> not active.. > they could also check the client input -> always the same? -> not active... > client aim vector always the same? -> not active... > client didn't fire his weapon for 12 seconds -> not active... > but all checks together -> who the hell want to spend x hours to find out > how to bypass that > > it's soo easy to find out, if a player is active or not. at least for > valve. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal > Sent: Sunday, May 24, 2009 7:48 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF2 idle achivement servers > > Then people would go into achievement servers and put "+forward" in console > so they're constantly moving. It wouldn't change anything, really. > > On Sun, May 24, 2009 at 10:26 AM, Andreas Grimm <l...@gmx.net> wrote: > > > valve should change the system so, that only playing/moving/active > players > > are able to find new weapons. > > and why they should do this: > > > > - as a spectator (better said a "ghost") i am not able to pick up a gun. > or > > can i slap living players, too??! > > > > - while standing around and looking to the floor i can't find a gun. only > > if > > the world would shit guns out of every hole. like the servers say "xxx > > found: yyyy". to find something i have to do something ;D > > > > -----Original Message----- > > From: > hlds_linux-boun...@list.valvesoftware.com< > https://mail.google.com/mail?view= > cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/mail?view=%0Acm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com< > https://mail.google.com/ma > il?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com<https://mail.google.com/ma%0Ail?view=cm&tf=0&to=hlds_linux-boun...@list.valvesoftware.com> > >] > > On Behalf Of Stephen > > Micheals > > Sent: Sunday, May 24, 2009 7:10 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] TF2 idle achivement servers > > > > alot of players are epically pissed off already about the item drop > > system remove the ability to get unlocks while idle and its angry mobs > > with pitchforks and torches time. > > > > the system was good in theory and purpose but failed horribly in > > implementation. > > > > valve loves to release things incrementally but this system NEVER > > should have seen the light of day untill ALL of its planned features > > were finished. > > > > let alone the fact the system still seems bugged many people playing > > for hours some days and not getting any new items or only getting old > > items. > > > > just look at how many servers are running achievement_idle and other > > idle achievement maps that are FULL to see how broken the system is. > > > > on a personal sad note at the rate of witch i get items unless i were > > to use a achievement_idle server i will NEVER be able to try any of > > the new items unless i dedicate my life to playing TF2. > > > > a fun test of how crazy the it has gotten setup a achievement_idle > > server and see how long before the server gets full, last night i did > > it as a test the entire server filled up within 1 damn minute of > > launching the server. D: > > > > On Sun, May 24, 2009 at 9:51 AM, AnAkIn . > <anakin...@gmail.com< > https://mail.google.com/mail?view=cm&tf=0&to=anakin.cs@ > gmail.com<https://mail.google.com/mail?view=cm&tf=0&to=anakin...@%0agmail.com> > >> > > wrote: > > > It would be better to blacklist the servers faking clients than this > (yes > > > there are still a lot of servers fake clients). > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux