That's an argument _against_ changing browser. If they went with a different rendering engine they'd have to bundle it with the steam client. By using IE, they don't have to. Better arguments are:
- Don't have to test the steam client pages against multiple versions of IE - Server operators don't have to test MOTDs against multiple versions of IE, and probably end up with worse pages - If it's open-source, it's possible they could avoid doing the render-html-turn-into-bitmap-render-as-texture dance for the in-game versions, which is why flash doesn't animate. hmm... maybe that's a good thing ;) > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia > Sent: 04 June 2009 18:50 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New browser engine support for steam? > > I also think that the Steam client needs to lose some "fat". In it's > current state I find that it's far too bloated and is far to resource > intensive. > > I know a lot of people who chose not to activate games through Steam > for this reason. > > By moving to a different browser, they could also cater for Macs, and > if they pull this off, they would quickly dominate the Mac gaming > Market. I know there are many issues with this, but Valves own content > would be incredible on it's own. > > On 4 Jun 2009, at 17:35, Saul Rennison <saul.renni...@gmail.com> wrote: > > > tl;dr the whole topic but I've investigated this issue before, after > > scanning the Source Engine leak, I saw a folder called *QHTM* in the > > *VGUI*folder. > > > > *QHTM* seems like entirely it's own engine, it's very lightweight > > and small: > > http://www.gipsysoft.com/qhtm/ > > > > 2009/6/4 ics <i...@ics-base.net> > > > >> Regarding P2P, there is no need for it (yet) because Steam content > >> servers seem to be able to cope with current need of bandwidth just > >> fine. I looked them time to time on free TF2 weekend when a lot of > >> players got on downloading TF2 and there was around 40%-50% use on > >> them > >> globally at peak times, if you count them all together. Some content > >> servers at some countries were on quite heavy use but still worked > >> pretty fine, if you believe the graphs on Steam website. > >> > >> I also manage to dl these days 1MB/s - 1,9 MB/s compared to the old > >> days > >> 20-90KB/s from Steam content servers. Some files come slower but > >> thats > >> propably due to their smaller filesize and their count (a lots of > >> small > >> files). Plus all the content is packed up so it saves some bandwidth > >> too. I personally like the current system over P2P a lot. > >> > >> However, if there is one thing to improve with the current system, > >> that > >> would be the content servers managing server-side updates. At the > >> most > >> urgent time when update is out and everyone is downloading the > latest > >> files to their servers, there is often a lot of "connection reset" > >> messages and downloading the patch hangs a lot before it even > starts. > >> > >> -ics > >> > >> David Kellaway kirjoitti: > >>> 2009/6/4 Roman Hatsiev <otst...@gmail.com>: > >>> > >>>> Sure thing, this is a key issue of Steam. IE is evil so P2P > content > >>>> distribution, better server browser and other minor features can > >>>> wait > >>>> till we finish the holy quest of removing IE dependency from > Steam. > >>>> Yeah! > >>>> > >>> > >>> There's really no need to troll this discussion. There are numerous > >>> reasons why swapping out IE would be a good idea that aren't > >>> "Micro$oft are evil!!" kneejerks: > >>> > >>> - Control over which plugins can be run and at what privilege level > >>> (great for security) > >>> - Guaranteed consistent rendering behaviour > >>> - Increased performance > >>> - More features (like rounded corners via CSS) > >>> - Support for users who don't have IE installed or available on > >>> their > >>> PC (they do exist!) > >>> - Easier support for guys running Steam on Wine etc. > >>> > >>> Since Valve don't seem to be doing anything big with the platform > or > >>> community right now, this would be a good thing to focus on. P2P is > >>> mostly pointless when Valve have a world-class server network to > >>> handle games (I routinely get 1.2mbps and up from Steam) and custom > >>> content is available from dozens of sources (not to mention FastDL > >>> on > >>> servers), and there isn't really anything else I can see that > >>> warrants > >>> updating (except maybe giving the server browser more "power user" > >>> features like advanced filtering). > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > -- > > Thanks, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux