Apparently there's a crash exploit or server freeze exploit as well. I found
this in the server console:
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
PM  Got a NaN velocity X
PM  Got a NaN origin on X
PM  Got a NaN velocity Y
PM  Got a NaN origin on Y
PM  Got a NaN velocity Z
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_angEyeAngles[0]', clamping.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 11:24 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

Another crash, different box and a different trace. Certainly I can't be the
only one noticing instability?

#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
(gdb) bt
#0  0x04795e4f in CTeamControlPoint::InputSetOwner ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0x042e4d81 in CBaseEntity::AcceptInput ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0x0435cdc4 in CEventQueue::ServiceEvents ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0x0435d221 in ServiceEventQueue ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0x044333ca in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0x00fe8362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#6  0x00fcc34d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#7  0x00fce0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#8  0x01093454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#9  0x010944b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#10 0x01094998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 7:48 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] TF2 required update released

Just got another one of these. Same box, different srcds instance.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 5:52 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: 'Eric Smith'
Subject: Re: [hlds_linux] TF2 required update released

I got a crash on one server within 15 minutes after this update.

#0  0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1  0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2  0xf5c324a5 in CTFProjectile_Arrow::ArrowTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#3  0xf55c64e2 in CBaseEntity::Touch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#4  0xf580216e in CBaseEntity::PhysicsStartTouch ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#5  0xf58040bf in CBaseEntity::PhysicsMarkEntityAsTouched ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#6  0xf580442a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#7  0xf5804494 in CBaseEntity::PhysicsImpact ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#8  0xf57fbb4e in CBaseEntity::PhysicsPushEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#9  0xf5809d1e in CBaseEntity::PhysicsToss ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#10 0xf580a652 in CBaseEntity::PhysicsSimulate ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#11 0xf57fd3d9 in Physics_SimulateEntity ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#12 0xf57fd934 in Physics_RunThinkFunctions ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#13 0xf571b3c0 in CServerGameDLL::GameFrame ()
   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#14 0xf7735362 in CServerPlugin::GameFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#15 0xf771934d in SV_Think ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#16 0xf771b0d0 in SV_Frame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#17 0xf77e0454 in _Host_RunFrame_Server ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#18 0xf77e14b1 in _Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#19 0xf77e1998 in Host_RunFrame ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
#20 0xf77ed920 in CHostState::State_Run ()
   from /home/srcds/tf2server/orangebox/bin/engine_i486.so

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, June 08, 2009 5:38 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] TF2 required update released

The update should be released now.  Sorry for the confusion.

-Eric


-----Original Message-----
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update released

We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one.  The details are below.

-Eric



Engine
------
Fixed Day of Defeat: Source server crash when loading dod_jagd.


Team Fortress 2
---------------
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior
prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his
disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set
to 0.
Fixed Spies not being able to sap a building if an enemy player was
colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of
your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment
of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final
area of Badwater.
Fixed spectators not having their items removed when they enter spectator
mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.

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