I have the crash as well. I agree it would be nice if Valve would test srcds with popular plugins, especially since most servers run atleast one. Jordan
On Thu, Aug 13, 2009 at 7:14 PM, Axel Terizaki <a...@mahoro-net.org> wrote: > TF2 Server crashes with a segfault on my end, just after > Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 28015 SV / > 27005 CL > > Seems to be because of Metamod / Sourcemod because disabling those makes > the server work. Still, I wish those kind of changes in the server could > be tested against popular admin tools such as Metamod / Sourcemod next > time. Now I have to wait for an update for those two if I want my server > back. > > Unless I'm the only one with this crash? > > Axel > > Jason Ruymen a écrit : > > Required updates for Team Fortress 2 and Day of Defeat: Source* have been > released. Please use hldsupdatetool to receive them. The specific changes > include: > > > > New Content > > - Added King Of The Hill game mode. > > - Added custom animations played by the losing team during the post-win > state. They are moved into third person camera to enjoy them. > > - Added lots of new hats. > > > > Additions / Changes: > > - Added "Auto Reload" option to the multiplayer advanced options. > > - Clip-based weapons that reload a full clip at a time can now have > their reloads aborted by firing. > > - Pistol now fires at a fixed rate, not based on the speed at which you > press the firing button. > > - Added a color blind option to add a Jarate icon above enemies who are > busy accepting a terrifying existence where they have no dignity. > > - Significantly reduced the amount of network traffic being sent. > > - Capturing the flag in a CTF game mode gives the entire capturing team > 10 seconds of critboost. > > - Sappers attached to a teleporter automatically place another Sapper on > the other end of the teleporter, if it exists. > > - Engineers wrenching a teleporter will repair the other end as > well, and remove Sappers from both if they exist. > > - Disguised Spies no longer trigger On-Hit effects (like the > Blutsauger's heal). > > - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen > having ineffective rocket/grenade jumps. > > - Added an item panel to the spectator cam that shows non-standard items > being carried by the player you're spectating. > > - Added an "Inspect" key that allows you to look at items being carried > by your team mates. > > - Backpack improvements: > > - Added drag & drop to move items around. Item positions are > maintained on the backend. > > - Added multi-select, allowing you to delete multiple items at > once. > > - Added a new key to the key binding page that opens your inventory > directly to your backpack. > > - Fixed mouseover panel being incorrectly position when the > backpack first appears. > > - Cloaked Spies standing in valid backstab positions no longer raise > their knife. > > - Added current map name and gametype to the bottom right of scoreboard. > > - Added class icons to tips on the loadout and loading screens. > > - Improved visuals around flags when they're being carried by a player. > > - Improved critboosted visuals, making it much clearer when an enemy has > critboost. > > - Updated the loading panel to show the game type under the map name > during level transition. > > - In-game chat dialog now supports full Unicode characters. > > - Added BLU main menu background. > > - Added response caching for some server queries to help reduce the CPU > load from DOS attacks. > > - Teammates no longer block friendly radius damage. Prevents nearby > teammates causing rocket/grenade jumps to fail. > > > > Map Changes: > > - Update PLR_Pipeline > > - Increased the starting advantage in the third round if a team has > won the first two rounds. > > - Fixed carts not continuing to the second round if they're capped > at the same time in the first round. > > - Fixed being able to shoot pipebombs over the starting gates in > the first round. > > - Fixed being able to open the doors in the first round before the > setup time was finished. > > - Fixed players getting stuck in some doors. > > - Fixed players being able to get onto rooftops and out of the map > boundaries. > > - Fixed other minor bugs and exploits. > > - Added community map Arena_Offblast > > - Added community map Cp_Yukon > > - Update Arena_Sawmill > > - Fixed DirectX8 bug where some models would not be visible. > > - Fixed exploit with building teleporters outside of the map. > > - Updated CP_Granary > > - Made a few changes to improve balance based on competitive > community feedback. > > > > Item Reworks: > > - The Force of Nature > > - The enemy knockback now only `works in close range and behaves > more like the Pyro's air blast. > > - Enemies cannot be juggled by the FaN's effect. > > - The self-knockback has also changed to respect the firer's view > angle. Looking up while shooting will no longer propel the enemy upwards. > > - Knockback is now scaled by damage done. > > - The Sandman: > > - A Scout will receive 1 point for stunning an enemy and 2 points > for a long range stun. > > - Stunned players now take 75% of all incoming damage instead of > 50%. > > - Übercharged players can no longer be stunned. > > - Heavies spinning their mini-guns will continue to spin when > stunned (whether the left or right mouse button is pressed). > > - The minimum distance to stun a target has been reduced. > > - The negative attribute has changed from "no double jump" to "-25 > max health". > > > > Fixes: > > - Fixed various issues around layout & presentation of items inside the > Backpack and "X is carrying" item dialogs. > > - Fixed an exploit that allowed players to work around sv_pure. > > - Particle files are now protected by sv_pure. > > - Fixed critboost effect getting stuck on when you die while > critboosted. > > - Fixed Timer HUD element backgrounds not being the correct color if you > change teams during waiting for players. > > - Fixed a couple of issues with the way critboosts affected The Huntsman > and the Spy's knife. > > - Fixed an exploit where you could reload The Huntsman faster than > intended. > > - Fixed Heavy "civilian" exploit. > > - Fixed a set of exploits using the DXSupport config files. > > - Fixed r_screenfademinsize and r_screenfademaxsize exploits. > > - Fixed sentries firing at a fully cloaked Spy if they're still the > closest target. > > > > Community requests: > > - Added a HUD element for hybrid CTF & CP maps. > > - Supports 1 or 2 flags, and any number of CPs. > > - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in > their map to enable it. > > - Added custom kill server log text "train" and "saw" for deaths caused > by these environmental hazards. > > Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill > "%s") (attacker_position "%d %d %d") > > - Added new "medic_death" event for server logs: > > Format: "%s<%i><%s><%s>" triggered "medic_death" against > "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") > > - healing is the amount the Medic healed in that life > > - ubercharge (1/0) is whether they died with a full charge > > - Added "func_respawnflag" trigger entity. It will remove & return the > flag if a flag carrier touches it, or if the flag falls into it. > > > > * The DoDS update is needed for the new engine changes. No client > changes have been made. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux