Non VALVe games/mods using the Orange Box engine are running on an older
version of it (on protocol 14), and TF2/DoD S are running on protocol 15.
So, they would need to fix the older OB engine too, or make those mods able
to update to the last version (last time they did that, it broke the mods,
that's why they are on a separate version now).

2009/8/22 Evaldas, GameConnect <hlds_li...@gameconnect.lt>

> Any way to patch the -game orangebox? As I understand, this is the same
> orangeBox, only specified for custom mods. I have Stargate TLS server and.
> felling unprotected :) Or maybe I can use the updated
> materialsystem_i486.so
> file from DOD?
>
> ----- Original Message -----
> From: "Jason Ruymen" <jas...@valvesoftware.com>
> To: <hlds_linux@list.valvesoftware.com>; <h...@list.valvesoftware.com>;
> <hlds_annou...@list.valvesoftware.com>
> Sent: Saturday, August 22, 2009 12:25 AM
> Subject: [hlds_linux] TF2/L4D Updates Available
>
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries are now available.  Please run hldsupdatetool to receive the
> > update.  The specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair under these circumstances:
> > - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> > - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> > - Added "motdfile_text" convar to servers, which allows them to specify a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> > on this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> > - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> > - Custom particle effects contained within maps must now be placed in the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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