I wonder where would be Valve now, if the counter-strike addon wouldnt
be here. :)

Tyrael

On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlove<donnie.newl...@gmail.com> wrote:
> Why would anyone want to work on Counter-Strike? The community have
> always hated every single thing done to the game by Valve, ever. It's
> a cursed franchise because the fans hate it.
>
> On Sat, Aug 22, 2009 at 3:09 AM, Dave
> Williams<m...@noquestionsasked.co.uk> wrote:
>> Why do i get the feeling that valve has lost interest in CSS?
>>
>> On that same not i noticed that my DOD:S client updated at the same time
>> the patch was released
>>
>> M3PH
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: 21 August 2009 23:16
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>
>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>
>> Where is the fix for Counter-Strike Source?
>>
>> -ics
>>
>>
>> Jason Ruymen kirjoitti:
>>> And I was wrong about the optional part for Team Fortress 2.  The TF 2
>> update is required.
>>>
>>> Jason
>>>
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
>> Ruymen
>>> Sent: Friday, August 21, 2009 2:26 PM
>>> To: 'hlds_linux@list.valvesoftware.com';
>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>>> Subject: [hlds_linux] TF2/L4D Updates Available
>>>
>>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
>> binaries are now available.  Please run hldsupdatetool to receive the
>> update.  The specific changes include:
>>>
>>> Left 4 Dead Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>>
>>> Left 4 Dead:
>>> - Novint Falcon support is now enabled by default
>>>
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system.
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> Team Fortress 2:
>>> - Bullet spread algorithm changed to fire a bullet right down the
>> crosshair under these circumstances:
>>>  - The first bullet of a spread weapon (except for rapid fire spread
>> weapons like the minigun)
>>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
>> since firing
>>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
>> dialog
>>>  - Added "motdfile_text" convar to servers, which allows them to
>> specify a text file that's shown instead of the HTML MOTD to clients
>> who've turned on this option
>>> - Fixed radius damage not tracing out of enemies when the explosion
>> occurs within them
>>>  - Fixes rockets & grenades doing no splash damage when fired point
>> blank into enemies
>>> - Added missing snowpuff particles for DX8 players (honest)
>>> - Restored LOD for the Demoman player model
>>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
>> the middle of a round
>>> - Fixed the "The Big Hurt" achievement not being awarded for players
>> who already have the required count
>>> - Fixed sv_pure not reloading the map's custom particle file
>>>  - Custom particle effects contained within maps must now be placed in
>> the \particles directory
>>> - Fixed another case where items weren't being validated properly in
>> class loadout slots
>>>
>>> Community requests:
>>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
>> kills to 1 capture
>>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
>> func_capturezone entities
>>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
>> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using
>> the wrong skin
>>>
>>> Jason
>>>
>>>
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>>
>>
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>
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