I wonder where would be Valve now, if the counter-strike addon wouldnt be here. :)
Tyrael On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlove<donnie.newl...@gmail.com> wrote: > Why would anyone want to work on Counter-Strike? The community have > always hated every single thing done to the game by Valve, ever. It's > a cursed franchise because the fans hate it. > > On Sat, Aug 22, 2009 at 3:09 AM, Dave > Williams<m...@noquestionsasked.co.uk> wrote: >> Why do i get the feeling that valve has lost interest in CSS? >> >> On that same not i noticed that my DOD:S client updated at the same time >> the patch was released >> >> M3PH >> >> -----Original Message----- >> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics >> Sent: 21 August 2009 23:16 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] TF2/L4D Updates Available >> >> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system >> >> Where is the fix for Counter-Strike Source? >> >> -ics >> >> >> Jason Ruymen kirjoitti: >>> And I was wrong about the optional part for Team Fortress 2. The TF 2 >> update is required. >>> >>> Jason >>> >>> -----Original Message----- >>> From: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason >> Ruymen >>> Sent: Friday, August 21, 2009 2:26 PM >>> To: 'hlds_linux@list.valvesoftware.com'; >> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' >>> Subject: [hlds_linux] TF2/L4D Updates Available >>> >>> Optional updates for Team Fortress 2, Left 4 Dead and their engine >> binaries are now available. Please run hldsupdatetool to receive the >> update. The specific changes include: >>> >>> Left 4 Dead Engine: >>> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system >>> - Fixed a server crash caused by a client packet claiming to be an >> HLTV client when HLTV is disabled on the server >>> - Fixed a server crash caused by spoofing a client disconnect message >>> - Fixed a server crash caused by sending malformed reliable subchannel >> data >>> >>> Left 4 Dead: >>> - Novint Falcon support is now enabled by default >>> >>> >>> Orange Box Engine: >>> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system. >>> - Fixed a server crash caused by a client packet claiming to be an >> HLTV client when HLTV is disabled on the server >>> - Fixed a server crash caused by spoofing a client disconnect message >>> - Fixed a server crash caused by sending malformed reliable subchannel >> data >>> - Fixed a server crash related to unbounded settings on some convars >>> >>> Team Fortress 2: >>> - Bullet spread algorithm changed to fire a bullet right down the >> crosshair under these circumstances: >>> - The first bullet of a spread weapon (except for rapid fire spread >> weapons like the minigun) >>> - The first bullet of a non-spread weapon if it's been >1.25 seconds >> since firing >>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced >> dialog >>> - Added "motdfile_text" convar to servers, which allows them to >> specify a text file that's shown instead of the HTML MOTD to clients >> who've turned on this option >>> - Fixed radius damage not tracing out of enemies when the explosion >> occurs within them >>> - Fixes rockets & grenades doing no splash damage when fired point >> blank into enemies >>> - Added missing snowpuff particles for DX8 players (honest) >>> - Restored LOD for the Demoman player model >>> - Fixed being able to alt-fire with the fists while stunned as a Heavy >>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during >> the middle of a round >>> - Fixed the "The Big Hurt" achievement not being awarded for players >> who already have the required count >>> - Fixed sv_pure not reloading the map's custom particle file >>> - Custom particle effects contained within maps must now be placed in >> the \particles directory >>> - Fixed another case where items weren't being validated properly in >> class loadout slots >>> >>> Community requests: >>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode >>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 >> kills to 1 capture >>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and >> func_capturezone entities >>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and >> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color >>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using >> the wrong skin >>> >>> Jason >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux