I'm having segfaults as well on Cent 5.3 and RHEL 5.

First you guys leave exploits in the servers that you were already warned 
about. 80,000 some odd servers vulnerable to remote overflows that would give 
shell/command access. It took someone releasing the exploits to the public to 
get you to fix them. Took you 3 days to fix them. Then ontop of this, you don't 
even test the binaries before shipping them out? Top notch work, well done. Did 
you guys outsource to india? what the hell is the deal?

I've started running all my hlds servers in chroots after this. But I feel 
really bad for those windows guys that don't have anyway to setup a chroot 
environment. 

Console initialized.
./srcds_run: line 344: 21518 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problem
Wed Aug 26 20:14:25 PHT 2009: Server restart in 10 seconds

./srcds_run -game cstrike -ip 125.5.114.147 -port 27015 -tickrate 100 +map 
de_dust2 +maxplayers 64 -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.

Console initialized.
./srcds_run: line 344: 21600 Segmentation fault      (core dumped) $HL_CMD
cat: hlds.21586.pid: No such file or directory
email debug.log to li...@valvesoftware.com
Wed Aug 26 20:19:19 PHT 2009: Server restart in 10 seconds
Wed Aug 26 20:19:22 PHT 2009: Server Quit

cat debug.log 
CRASH: Wed Aug 26 20:19:19 PHT 2009
Start Line: ./srcds_i686 -game cstrike -ip 125.5.114.147 -port 27015 -tickrate 
100 +map de_dust2 +maxplayers 64 -debug
End of Source crash report

gdb --core=core.21600 
(no debugging symbols found)
Core was generated by `./srcds_i686 -game cstrike -ip 125.5.114.147 -port 27015 
-tickrate 100 +map de_'.
Program terminated with signal 11, Segmentation fault.
[New process 21600]
#0  0x00000000 in ?? ()




      

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