My experience differs from Monk's on this. I started using the CFS patches 
before they were integrated into the mainline, and based on my (hundreds of 
hours of) testing, CFS and newer kernels run just fine -- in fact, better 
than older ones. But, I do apply my own patchset to them that affects their 
behavior, and likely use a different .config than others, so YMMV.

We do agree on staying away from RT kernels.

-John

----- Original Message ----- 
From: "Crazy Canucks" <crazy_canu...@rogers.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Sunday, September 06, 2009 4:09 AM
Subject: Re: [hlds_linux] 1000 FPS CentOS Servers?


> This discussion has me wondering.  Why am I reading the newer kernels
> getting dissed?  From what I read not too long ago the scheduler in the
> older kernels wasn't that great, and the new scheduler is much better.
> Is this not true?
>
> I'm not picking a fight here, I'm genuinely curious.
>
> Drek
>
> Gary Stanley wrote:
>> At 09:05 PM 9/5/2009, Eric Greer wrote:
>>
>>> This is all really awesome information everyone and I am very 
>>> appreciative
>>> of all your ime and knowledge... however...
>>>
>>> What does this mean to the guy who hasn't recompiled a linux kenel 
>>> before?
>>> Right now I'm seting fps_max on the command line to 500. Can I get more 
>>> than
>>> 500 fps without recompiling?  What settings would that require?
>>>
>>> If I do have to recompile, where do I start learning for that?  How
>>> dangerous is it?
>>>
>>> Thanks again everyone,
>>>
>>> Eric
>>>
>>
>> The stock centos kernels do not have hrtimers, so you aren't able to
>> get low latency sleeping. The 2.6.18 kernels are very good latency
>> wise, so unless you want to patch them in you're going
>> to have to build something newer. The newer kernels with CFS are
>> pretty much crap, in my opinion, due to the scheduler changes and
>> other .. things, but mostly you will need HPET support in the BIOS
>> enabled with hrtimers.
>>
>> As Laws stated eariler, the older kernels are generally better
>> overall, and newer kernels with RT have too much overhead in most of
>> the codepath the game does not use.
>>
>> -M
>>
>>
>>
>>
>>
>>
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>
>
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