I think servers above 350 FPS are just one of those "What the customer
wants, the customer gets" things.

Do you think you would notice a difference with tick rate at 100 and
FPS over 350 Gregg?

Eric



On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<ghanpe...@gmail.com> wrote:
> I would be complaining. I hate cruddy registry. If you take this discussion
> to CEVO forums you would get a lot of negative opinions to low fps rates.
> Sure the average joe won't notice but I sure would.
>
> On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <ulbl...@gmx.de> wrote:
>
>> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
>> players didnt even realise setting that i set fps_max to 75 @ tick 66.
>> I was just curious if they would realise and they did not...
>>
>> Eric Greer schrieb:
>> > I was reading about 'if its really worth it' today.
>> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
>> 1ms
>> > delay.  Also, 2000 FPS adds only .5ms.
>> >
>> > Considering it takes the human being 300ms to blink his eye, and i can do
>> > that while typing accurately... talking about anything over 350fps
>> literally
>> > becomes trivial.  Include in tick rates deprecating this math and you're
>> > literally down to nothing more than the CPU calculating the same crap
>> over
>> > and over and over.
>> >
>> > The most important thing is tick rate.  In my opinion, if a blind study
>> was
>> > done NOBODY would be able to accurately tell the difference between a 100
>> > tick 350fps server compared to anything higher - ever.
>> >
>> > But that never stopped people from selling what the public wants to pay
>> for
>> > :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is
>> so
>> > intense I have a hard time comprehending it.   Simply telling them
>> they've
>> > switched to a 1000 FPS server should make them rave about how great it
>> is.
>> >  The only REAL difference is what number comes up in tests.
>> >
>> > I'm sure gamers will never believe this and you'll find lines of people
>> > waiting to tell you that they can see the difference between 350, 500,
>> 1000
>> > and 2000 FPS servers.  *sigh*
>> >
>> > Eric
>> >
>> >
>> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <daniel.joki...@gmail.com
>> >wrote:
>> >
>> >
>> >> It´s very true that many do not see the difference from different
>> >> ticrates. Mainly because thare are no big difference (Especialy from 66
>> >> to 100). Now several of you will protest. But the most important is the
>> >> following
>> >>
>> >> 1. The fps must in must be stable.
>> >>
>> >> 2. The box must have an stabile networking to avoid changes in packages
>> >> sent and recived. This part i have noticed on my own when playing
>> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
>> >> look at the in and out on the netgraph and voila. They drop from 60 to
>> >> 40, up to 50 and so on.
>> >>
>> >> Swithces to an more stable server and suddenly i hit everything, almost.
>> >> But the funny part imo is that is it unstable for everyone or youst me
>> >> because of my isp peering to that server isp or is it the same for
>> >> everyone on that server. If it is the latest part. Why does some hit on
>> >> those servers at all.
>> >>
>> >>
>> >> //Daniel
>> >>
>> >>
>> >>
>> >> Ulrich Block skrev:
>> >>
>> >>> Same here. The most players can not even notice if they are playing on
>> >>> tick 33, 66 or even 100.
>> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
>> >>> players out there do not know to alter this cvars, so that they can not
>> >>> notice the tick
>> >>> I run some public Servers at tick 33 with fps_max 300 and nobody ever
>> >>> complained about bad hit registration.
>> >>> The 1000fps thing is only for the wannabe pro players that are not able
>> >>> to say its their fault they died. Besides there are no real 1000fps
>> >>> only values close to that number like 950-990 fps. But again nobody
>> will
>> >>> notice the difference between 500 and 1000fps Servers.
>> >>> Maybe some players from 250 to 500...
>> >>> What i noticed is the fact, that the ping is slightly reduced when
>> >>> running at higher fps.
>> >>>
>> >>> Ferenc Kovacs schrieb:
>> >>>
>> >>>
>> >>>> If you was fine before you heard about the 1000fps thing, I think you
>> >>>> shouldnt bother.
>> >>>> The difference between stable ~250 and 1000 fps is almost zero from
>> >>>> the players perspective, but requires higher cpu cost, so you can have
>> >>>> fewer server on the same box.
>> >>>> just my 2c
>> >>>>
>> >>>> Tyrael
>> >>>>
>> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<neverm...@pheek.net> wrote:
>> >>>>
>> >>>>
>> >>>>
>> >>>>> Very insteresting thread!
>> >>>>>
>> >>>>> I run a lot of servers in the same box with stock debian kernel.
>> >>>>> Wich optimization is suitable for me?
>> >>>>>
>> >>>>>
>> >>>>> Thank you all!
>> >>>>>
>> >>>>>
>> >>>>>
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