I think servers above 350 FPS are just one of those "What the customer wants, the customer gets" things.
Do you think you would notice a difference with tick rate at 100 and FPS over 350 Gregg? Eric On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<ghanpe...@gmail.com> wrote: > I would be complaining. I hate cruddy registry. If you take this discussion > to CEVO forums you would get a lot of negative opinions to low fps rates. > Sure the average joe won't notice but I sure would. > > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <ulbl...@gmx.de> wrote: > >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our >> players didnt even realise setting that i set fps_max to 75 @ tick 66. >> I was just curious if they would realise and they did not... >> >> Eric Greer schrieb: >> > I was reading about 'if its really worth it' today. >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add >> 1ms >> > delay. Also, 2000 FPS adds only .5ms. >> > >> > Considering it takes the human being 300ms to blink his eye, and i can do >> > that while typing accurately... talking about anything over 350fps >> literally >> > becomes trivial. Include in tick rates deprecating this math and you're >> > literally down to nothing more than the CPU calculating the same crap >> over >> > and over and over. >> > >> > The most important thing is tick rate. In my opinion, if a blind study >> was >> > done NOBODY would be able to accurately tell the difference between a 100 >> > tick 350fps server compared to anything higher - ever. >> > >> > But that never stopped people from selling what the public wants to pay >> for >> > :-). Plus, the amount of placebo effect involved with 'pro' PC gamers is >> so >> > intense I have a hard time comprehending it. Simply telling them >> they've >> > switched to a 1000 FPS server should make them rave about how great it >> is. >> > The only REAL difference is what number comes up in tests. >> > >> > I'm sure gamers will never believe this and you'll find lines of people >> > waiting to tell you that they can see the difference between 350, 500, >> 1000 >> > and 2000 FPS servers. *sigh* >> > >> > Eric >> > >> > >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <daniel.joki...@gmail.com >> >wrote: >> > >> > >> >> It´s very true that many do not see the difference from different >> >> ticrates. Mainly because thare are no big difference (Especialy from 66 >> >> to 100). Now several of you will protest. But the most important is the >> >> following >> >> >> >> 1. The fps must in must be stable. >> >> >> >> 2. The box must have an stabile networking to avoid changes in packages >> >> sent and recived. This part i have noticed on my own when playing >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an >> >> look at the in and out on the netgraph and voila. They drop from 60 to >> >> 40, up to 50 and so on. >> >> >> >> Swithces to an more stable server and suddenly i hit everything, almost. >> >> But the funny part imo is that is it unstable for everyone or youst me >> >> because of my isp peering to that server isp or is it the same for >> >> everyone on that server. If it is the latest part. Why does some hit on >> >> those servers at all. >> >> >> >> >> >> //Daniel >> >> >> >> >> >> >> >> Ulrich Block skrev: >> >> >> >>> Same here. The most players can not even notice if they are playing on >> >>> tick 33, 66 or even 100. >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the >> >>> players out there do not know to alter this cvars, so that they can not >> >>> notice the tick >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody ever >> >>> complained about bad hit registration. >> >>> The 1000fps thing is only for the wannabe pro players that are not able >> >>> to say its their fault they died. Besides there are no real 1000fps >> >>> only values close to that number like 950-990 fps. But again nobody >> will >> >>> notice the difference between 500 and 1000fps Servers. >> >>> Maybe some players from 250 to 500... >> >>> What i noticed is the fact, that the ping is slightly reduced when >> >>> running at higher fps. >> >>> >> >>> Ferenc Kovacs schrieb: >> >>> >> >>> >> >>>> If you was fine before you heard about the 1000fps thing, I think you >> >>>> shouldnt bother. >> >>>> The difference between stable ~250 and 1000 fps is almost zero from >> >>>> the players perspective, but requires higher cpu cost, so you can have >> >>>> fewer server on the same box. >> >>>> just my 2c >> >>>> >> >>>> Tyrael >> >>>> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<neverm...@pheek.net> wrote: >> >>>> >> >>>> >> >>>> >> >>>>> Very insteresting thread! >> >>>>> >> >>>>> I run a lot of servers in the same box with stock debian kernel. >> >>>>> Wich optimization is suitable for me? >> >>>>> >> >>>>> >> >>>>> Thank you all! >> >>>>> >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>> >> >> please visit: >> >> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> >>>> >> >> please visit: >> >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> >> >> please visit: >> >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> >> >>> >> >>> __________ Information from ESET NOD32 Antivirus, version of virus >> >>> >> >> signature database 4402 (20090907) __________ >> >> >> >>> The message was checked by ESET NOD32 Antivirus. >> >>> >> >>> http://www.eset.com >> >>> >> >>> >> >>> >> >>> >> >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> >> signature database 4403 (20090907) __________ >> >> >> >> The message was checked by ESET NOD32 Antivirus. >> >> >> >> http://www.eset.com >> >> >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux