Yes, I probably would if there were 9 other players in the server.. But you
have to keep in mind that I am on comcast and they blow. More often than not
I blame the isp or anyone that is located in giganet.



On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <e...@hostedd.com> wrote:

> I think servers above 350 FPS are just one of those "What the customer
> wants, the customer gets" things.
>
> Do you think you would notice a difference with tick rate at 100 and
> FPS over 350 Gregg?
>
> Eric
>
>
>
> On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<ghanpe...@gmail.com> wrote:
> > I would be complaining. I hate cruddy registry. If you take this
> discussion
> > to CEVO forums you would get a lot of negative opinions to low fps rates.
> > Sure the average joe won't notice but I sure would.
> >
> > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <ulbl...@gmx.de> wrote:
> >
> >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
> >> players didnt even realise setting that i set fps_max to 75 @ tick 66.
> >> I was just curious if they would realise and they did not...
> >>
> >> Eric Greer schrieb:
> >> > I was reading about 'if its really worth it' today.
> >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
> >> 1ms
> >> > delay.  Also, 2000 FPS adds only .5ms.
> >> >
> >> > Considering it takes the human being 300ms to blink his eye, and i can
> do
> >> > that while typing accurately... talking about anything over 350fps
> >> literally
> >> > becomes trivial.  Include in tick rates deprecating this math and
> you're
> >> > literally down to nothing more than the CPU calculating the same crap
> >> over
> >> > and over and over.
> >> >
> >> > The most important thing is tick rate.  In my opinion, if a blind
> study
> >> was
> >> > done NOBODY would be able to accurately tell the difference between a
> 100
> >> > tick 350fps server compared to anything higher - ever.
> >> >
> >> > But that never stopped people from selling what the public wants to
> pay
> >> for
> >> > :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers
> is
> >> so
> >> > intense I have a hard time comprehending it.   Simply telling them
> >> they've
> >> > switched to a 1000 FPS server should make them rave about how great it
> >> is.
> >> >  The only REAL difference is what number comes up in tests.
> >> >
> >> > I'm sure gamers will never believe this and you'll find lines of
> people
> >> > waiting to tell you that they can see the difference between 350, 500,
> >> 1000
> >> > and 2000 FPS servers.  *sigh*
> >> >
> >> > Eric
> >> >
> >> >
> >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson <
> daniel.joki...@gmail.com
> >> >wrote:
> >> >
> >> >
> >> >> It´s very true that many do not see the difference from different
> >> >> ticrates. Mainly because thare are no big difference (Especialy from
> 66
> >> >> to 100). Now several of you will protest. But the most important is
> the
> >> >> following
> >> >>
> >> >> 1. The fps must in must be stable.
> >> >>
> >> >> 2. The box must have an stabile networking to avoid changes in
> packages
> >> >> sent and recived. This part i have noticed on my own when playing
> >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an
> >> >> look at the in and out on the netgraph and voila. They drop from 60
> to
> >> >> 40, up to 50 and so on.
> >> >>
> >> >> Swithces to an more stable server and suddenly i hit everything,
> almost.
> >> >> But the funny part imo is that is it unstable for everyone or youst
> me
> >> >> because of my isp peering to that server isp or is it the same for
> >> >> everyone on that server. If it is the latest part. Why does some hit
> on
> >> >> those servers at all.
> >> >>
> >> >>
> >> >> //Daniel
> >> >>
> >> >>
> >> >>
> >> >> Ulrich Block skrev:
> >> >>
> >> >>> Same here. The most players can not even notice if they are playing
> on
> >> >>> tick 33, 66 or even 100.
> >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
> >> >>> players out there do not know to alter this cvars, so that they can
> not
> >> >>> notice the tick
> >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody
> ever
> >> >>> complained about bad hit registration.
> >> >>> The 1000fps thing is only for the wannabe pro players that are not
> able
> >> >>> to say its their fault they died. Besides there are no real 1000fps
> >> >>> only values close to that number like 950-990 fps. But again nobody
> >> will
> >> >>> notice the difference between 500 and 1000fps Servers.
> >> >>> Maybe some players from 250 to 500...
> >> >>> What i noticed is the fact, that the ping is slightly reduced when
> >> >>> running at higher fps.
> >> >>>
> >> >>> Ferenc Kovacs schrieb:
> >> >>>
> >> >>>
> >> >>>> If you was fine before you heard about the 1000fps thing, I think
> you
> >> >>>> shouldnt bother.
> >> >>>> The difference between stable ~250 and 1000 fps is almost zero from
> >> >>>> the players perspective, but requires higher cpu cost, so you can
> have
> >> >>>> fewer server on the same box.
> >> >>>> just my 2c
> >> >>>>
> >> >>>> Tyrael
> >> >>>>
> >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<neverm...@pheek.net>
> wrote:
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>>> Very insteresting thread!
> >> >>>>>
> >> >>>>> I run a lot of servers in the same box with stock debian kernel.
> >> >>>>> Wich optimization is suitable for me?
> >> >>>>>
> >> >>>>>
> >> >>>>> Thank you all!
> >> >>>>>
> >> >>>>>
> >> >>>>>
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