Yes, I probably would if there were 9 other players in the server.. But you have to keep in mind that I am on comcast and they blow. More often than not I blame the isp or anyone that is located in giganet.
On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer <e...@hostedd.com> wrote: > I think servers above 350 FPS are just one of those "What the customer > wants, the customer gets" things. > > Do you think you would notice a difference with tick rate at 100 and > FPS over 350 Gregg? > > Eric > > > > On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeter<ghanpe...@gmail.com> wrote: > > I would be complaining. I hate cruddy registry. If you take this > discussion > > to CEVO forums you would get a lot of negative opinions to low fps rates. > > Sure the average joe won't notice but I sure would. > > > > On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block <ulbl...@gmx.de> wrote: > > > >> Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our > >> players didnt even realise setting that i set fps_max to 75 @ tick 66. > >> I was just curious if they would realise and they did not... > >> > >> Eric Greer schrieb: > >> > I was reading about 'if its really worth it' today. > >> > Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add > >> 1ms > >> > delay. Also, 2000 FPS adds only .5ms. > >> > > >> > Considering it takes the human being 300ms to blink his eye, and i can > do > >> > that while typing accurately... talking about anything over 350fps > >> literally > >> > becomes trivial. Include in tick rates deprecating this math and > you're > >> > literally down to nothing more than the CPU calculating the same crap > >> over > >> > and over and over. > >> > > >> > The most important thing is tick rate. In my opinion, if a blind > study > >> was > >> > done NOBODY would be able to accurately tell the difference between a > 100 > >> > tick 350fps server compared to anything higher - ever. > >> > > >> > But that never stopped people from selling what the public wants to > pay > >> for > >> > :-). Plus, the amount of placebo effect involved with 'pro' PC gamers > is > >> so > >> > intense I have a hard time comprehending it. Simply telling them > >> they've > >> > switched to a 1000 FPS server should make them rave about how great it > >> is. > >> > The only REAL difference is what number comes up in tests. > >> > > >> > I'm sure gamers will never believe this and you'll find lines of > people > >> > waiting to tell you that they can see the difference between 350, 500, > >> 1000 > >> > and 2000 FPS servers. *sigh* > >> > > >> > Eric > >> > > >> > > >> > On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson < > daniel.joki...@gmail.com > >> >wrote: > >> > > >> > > >> >> It´s very true that many do not see the difference from different > >> >> ticrates. Mainly because thare are no big difference (Especialy from > 66 > >> >> to 100). Now several of you will protest. But the most important is > the > >> >> following > >> >> > >> >> 1. The fps must in must be stable. > >> >> > >> >> 2. The box must have an stabile networking to avoid changes in > packages > >> >> sent and recived. This part i have noticed on my own when playing > >> >> online. Playing on a server for 5-10 min... hitting nothing. Take an > >> >> look at the in and out on the netgraph and voila. They drop from 60 > to > >> >> 40, up to 50 and so on. > >> >> > >> >> Swithces to an more stable server and suddenly i hit everything, > almost. > >> >> But the funny part imo is that is it unstable for everyone or youst > me > >> >> because of my isp peering to that server isp or is it the same for > >> >> everyone on that server. If it is the latest part. Why does some hit > on > >> >> those servers at all. > >> >> > >> >> > >> >> //Daniel > >> >> > >> >> > >> >> > >> >> Ulrich Block skrev: > >> >> > >> >>> Same here. The most players can not even notice if they are playing > on > >> >>> tick 33, 66 or even 100. > >> >>> Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the > >> >>> players out there do not know to alter this cvars, so that they can > not > >> >>> notice the tick > >> >>> I run some public Servers at tick 33 with fps_max 300 and nobody > ever > >> >>> complained about bad hit registration. > >> >>> The 1000fps thing is only for the wannabe pro players that are not > able > >> >>> to say its their fault they died. Besides there are no real 1000fps > >> >>> only values close to that number like 950-990 fps. But again nobody > >> will > >> >>> notice the difference between 500 and 1000fps Servers. > >> >>> Maybe some players from 250 to 500... > >> >>> What i noticed is the fact, that the ping is slightly reduced when > >> >>> running at higher fps. > >> >>> > >> >>> Ferenc Kovacs schrieb: > >> >>> > >> >>> > >> >>>> If you was fine before you heard about the 1000fps thing, I think > you > >> >>>> shouldnt bother. > >> >>>> The difference between stable ~250 and 1000 fps is almost zero from > >> >>>> the players perspective, but requires higher cpu cost, so you can > have > >> >>>> fewer server on the same box. > >> >>>> just my 2c > >> >>>> > >> >>>> Tyrael > >> >>>> > >> >>>> On Mon, Sep 7, 2009 at 2:15 PM, Nevermore<neverm...@pheek.net> > wrote: > >> >>>> > >> >>>> > >> >>>> > >> >>>>> Very insteresting thread! > >> >>>>> > >> >>>>> I run a lot of servers in the same box with stock debian kernel. > >> >>>>> Wich optimization is suitable for me? > >> >>>>> > >> >>>>> > >> >>>>> Thank you all! > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> _______________________________________________ > >> >>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>>>> > >> >> please visit: > >> >> > >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>>> > >> >> please visit: > >> >> > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>> > >> >> please visit: > >> >> > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >>> > >> >>> > >> >>> > >> >>> __________ Information from ESET NOD32 Antivirus, version of virus > >> >>> > >> >> signature database 4402 (20090907) __________ > >> >> > >> >>> The message was checked by ESET NOD32 Antivirus. > >> >>> > >> >>> http://www.eset.com > >> >>> > >> >>> > >> >>> > >> >>> > >> >> > >> >> __________ Information from ESET NOD32 Antivirus, version of virus > >> >> signature database 4403 (20090907) __________ > >> >> > >> >> The message was checked by ESET NOD32 Antivirus. > >> >> > >> >> http://www.eset.com > >> >> > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux