And now, after 3 or 4 more updates I've got: Couldn't allocate any server IP port, tried 1 addresses
And goes into loop. Ideas? Server rebooted twice. ------------------------------ > > Message: 2 > Date: Tue, 29 Sep 2009 23:32:40 +0400 > From: ?????? ?????? [Nikita Bulaev] <[email protected]> > Subject: Re: [hlds_linux] Update not working on Linux servers Was: > Left 4 Dead Update Available > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > OpenSUSE 11.1: > > Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open > shared object file: No such file or directory) > > What the? > > > > ------------------------------ > > > > Message: 5 > > Date: Tue, 29 Sep 2009 20:56:41 +0200 > > From: "Ronny Schedel" <[email protected]> > > Subject: [hlds_linux] Update not working on Linux servers Was: Left 4 > > Dead Update Available > > To: "Half-Life dedicated Linux server mailing list" > > <[email protected]> > > Message-ID: <57ec882162fc4f05b3288f698d130...@notebook> > > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > > reply-type=original > > > > > > I have the same on Debian Linux Lenny fully updated. Server is not > running > > on Linux! > > > > > > > Auto detecting CPU > > > Using SSE2 Optimised binary. > > > Server will auto-restart if there is a crash. > > > Running a benchmark to measure system clock frequency... > > > Finished RDTSC test. To prevent the startup delay from this benchmark, > > set > > > the environment variable RDTSC_FREQUENCY to 2826.000000 on this system. > > > This > > > value is dependent upon the CPU clock speed and architecture and should > > be > > > determined separately for each server. The use of this mechanism for > > > timing > > > can be disabled by setting RDTSC_FREQUENCY to 'disabled'. > > > # > > > #Console initialized. > > > Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! > > > #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! > > > #Shutdown function Sys_ShutdownAuthentication() not in list!!! > > > #Shutdown function Host_Shutdown() not in list!!! > > > #Shutdown function Decal_Shutdown() not in list!!! > > > #Shutdown function modelloader->Shutdown() not in list!!! > > > #Shutdown function ShutdownStudioRender() not in list!!! > > > #Shutdown function StaticPropMgr()->Shutdown() not in list!!! > > > #Shutdown function ShutdownMaterialSystem() not in list!!! > > > #Shutdown function HLTV_Shutdown() not in list!!! > > > #Shutdown function g_Log.Shutdown() not in list!!! > > > #Shutdown function g_GameEventManager.Shutdown() not in list!!! > > > #Shutdown function g_pMaster->Shutdown() not in list!!! > > > #Shutdown function missionmanager->Shutdown() not in list!!! > > > #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!! > > > #Shutdown function sv.Shutdown() not in list!!! > > > #Shutdown function NET_Shutdown() not in list!!! > > > #Shutdown function Filter_Shutdown() not in list!!! > > > #Shutdown function COM_Shutdown() not in list!!! > > > #Shutdown function g_pCVar->Shutdown() not in list!!! > > > #Shutdown function Cmd_Shutdown() not in list!!! > > > #Shutdown function Cbuf_Shutdown() not in list!!! > > > #Shutdown function Con_Shutdown() not in list!!! > > > #Shutdown function Memory_Shutdown() not in list!!! > > > #Shutdown function Sys_ShutdownMemory() not in list!!! > > > #Shutdown function Sys_Shutdown() not in list!!! > > > Tue Sep 29 21:38:54 EEST 2009: Server Quit > > > > > > > > > > > > Any ideas? > > > > > > ----- Original Message ----- > > > From: "Jason Ruymen" <[email protected]> > > > To: <[email protected]>; <[email protected] > >; > > > <[email protected]> > > > Sent: Tuesday, September 29, 2009 8:59 PM > > > Subject: [hlds_linux] Left 4 Dead Update Available > > > > > > > > >>A required update for Left 4 Dead has been released. Please run > > >>hldsupdatetool to receive the update. The specific changes include: > > >> > > >> - A new campaign, "Crash Course", is now available for play in > Campaign, > > >> Versus and Survival modes > > >> - In Versus mode, all weapons, pills, health packs, molotovs, pipe > bombs > > >> and other items will now be identical for the second round of a > chapter > > >> - Matchmaking has had several improvements to make finding and joining > > >> games even faster > > >> - Ten all new "Crash Course" achievements have been added > > >> > > >> Jason > > >> > > >> > > > > ------------------------------ > > Message: 3 > Date: Tue, 29 Sep 2009 22:46:20 +0300 > From: ics <[email protected]> > Subject: Re: [hlds_linux] Update not working on Linux servers Was: > Left 4 Dead Update Available > To: Half-Life dedicated Linux server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > You seem to have same thing as i do. I have now 80% free and still no > linux .so files. > > -ics > > ?????? ?????? [Nikita Bulaev] kirjoitti: > > OpenSUSE 11.1: > > > > Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open > > shared object file: No such file or directory) > > > > What the? > > > > > > > >> ------------------------------ > >> > >> Message: 5 > >> Date: Tue, 29 Sep 2009 20:56:41 +0200 > >> From: "Ronny Schedel" <[email protected]> > >> Subject: [hlds_linux] Update not working on Linux servers Was: Left 4 > >> Dead Update Available > >> To: "Half-Life dedicated Linux server mailing list" > >> <[email protected]> > >> Message-ID: <57ec882162fc4f05b3288f698d130...@notebook> > >> Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > >> reply-type=original > >> > >> > >> I have the same on Debian Linux Lenny fully updated. Server is not > running > >> on Linux! > >> > >> > >> > >>> Auto detecting CPU > >>> Using SSE2 Optimised binary. > >>> Server will auto-restart if there is a crash. > >>> Running a benchmark to measure system clock frequency... > >>> Finished RDTSC test. To prevent the startup delay from this benchmark, > >>> > >> set > >> > >>> the environment variable RDTSC_FREQUENCY to 2826.000000 on this system. > >>> This > >>> value is dependent upon the CPU clock speed and architecture and should > >>> > >> be > >> > >>> determined separately for each server. The use of this mechanism for > >>> timing > >>> can be disabled by setting RDTSC_FREQUENCY to 'disabled'. > >>> # > >>> #Console initialized. > >>> Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! > >>> #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! > >>> #Shutdown function Sys_ShutdownAuthentication() not in list!!! > >>> #Shutdown function Host_Shutdown() not in list!!! > >>> #Shutdown function Decal_Shutdown() not in list!!! > >>> #Shutdown function modelloader->Shutdown() not in list!!! > >>> #Shutdown function ShutdownStudioRender() not in list!!! > >>> #Shutdown function StaticPropMgr()->Shutdown() not in list!!! > >>> #Shutdown function ShutdownMaterialSystem() not in list!!! > >>> #Shutdown function HLTV_Shutdown() not in list!!! > >>> #Shutdown function g_Log.Shutdown() not in list!!! > >>> #Shutdown function g_GameEventManager.Shutdown() not in list!!! > >>> #Shutdown function g_pMaster->Shutdown() not in list!!! > >>> #Shutdown function missionmanager->Shutdown() not in list!!! > >>> #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!! > >>> #Shutdown function sv.Shutdown() not in list!!! > >>> #Shutdown function NET_Shutdown() not in list!!! > >>> #Shutdown function Filter_Shutdown() not in list!!! > >>> #Shutdown function COM_Shutdown() not in list!!! > >>> #Shutdown function g_pCVar->Shutdown() not in list!!! > >>> #Shutdown function Cmd_Shutdown() not in list!!! > >>> #Shutdown function Cbuf_Shutdown() not in list!!! > >>> #Shutdown function Con_Shutdown() not in list!!! > >>> #Shutdown function Memory_Shutdown() not in list!!! > >>> #Shutdown function Sys_ShutdownMemory() not in list!!! > >>> #Shutdown function Sys_Shutdown() not in list!!! > >>> Tue Sep 29 21:38:54 EEST 2009: Server Quit > >>> > >>> > >>> > >>> Any ideas? > >>> > >>> ----- Original Message ----- > >>> From: "Jason Ruymen" <[email protected]> > >>> To: <[email protected]>; <[email protected] > >; > >>> <[email protected]> > >>> Sent: Tuesday, September 29, 2009 8:59 PM > >>> Subject: [hlds_linux] Left 4 Dead Update Available > >>> > >>> > >>> > >>>> A required update for Left 4 Dead has been released. Please run > >>>> hldsupdatetool to receive the update. The specific changes include: > >>>> > >>>> - A new campaign, "Crash Course", is now available for play in > Campaign, > >>>> Versus and Survival modes > >>>> - In Versus mode, all weapons, pills, health packs, molotovs, pipe > bombs > >>>> and other items will now be identical for the second round of a > chapter > >>>> - Matchmaking has had several improvements to make finding and joining > >>>> games even faster > >>>> - Ten all new "Crash Course" achievements have been added > >>>> > >>>> Jason > >>>> > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

