And now, after 3 or 4 more updates I've got:

Couldn't allocate any server IP port, tried 1 addresses

And goes into loop.

Ideas?

Server rebooted twice.

------------------------------
>
> Message: 2
> Date: Tue, 29 Sep 2009 23:32:40 +0400
> From: ?????? ?????? [Nikita Bulaev]     <[email protected]>
> Subject: Re: [hlds_linux] Update not working on Linux servers Was:
>        Left 4  Dead Update Available
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> OpenSUSE 11.1:
>
> Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
> shared object file: No such file or directory)
>
> What the?
>
>
> > ------------------------------
> >
> > Message: 5
> > Date: Tue, 29 Sep 2009 20:56:41 +0200
> > From: "Ronny Schedel" <[email protected]>
> > Subject: [hlds_linux] Update not working on Linux servers Was: Left 4
> >        Dead    Update Available
> > To: "Half-Life dedicated Linux server mailing list"
> >        <[email protected]>
> > Message-ID: <57ec882162fc4f05b3288f698d130...@notebook>
> > Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> >        reply-type=original
> >
> >
> > I have the same on Debian Linux Lenny fully updated. Server is not
> running
> > on Linux!
> >
> >
> > > Auto detecting CPU
> > > Using SSE2 Optimised binary.
> > > Server will auto-restart if there is a crash.
> > > Running a benchmark to measure system clock frequency...
> > > Finished RDTSC test. To prevent the startup delay from this benchmark,
> > set
> > > the environment variable RDTSC_FREQUENCY to 2826.000000 on this system.
> > > This
> > > value is dependent upon the CPU clock speed and architecture and should
> > be
> > > determined separately for each server. The use of this mechanism for
> > > timing
> > > can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> > > #
> > > #Console initialized.
> > > Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > > #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> > > #Shutdown function Sys_ShutdownAuthentication() not in list!!!
> > > #Shutdown function Host_Shutdown() not in list!!!
> > > #Shutdown function Decal_Shutdown() not in list!!!
> > > #Shutdown function modelloader->Shutdown() not in list!!!
> > > #Shutdown function ShutdownStudioRender() not in list!!!
> > > #Shutdown function StaticPropMgr()->Shutdown() not in list!!!
> > > #Shutdown function ShutdownMaterialSystem() not in list!!!
> > > #Shutdown function HLTV_Shutdown() not in list!!!
> > > #Shutdown function g_Log.Shutdown() not in list!!!
> > > #Shutdown function g_GameEventManager.Shutdown() not in list!!!
> > > #Shutdown function g_pMaster->Shutdown() not in list!!!
> > > #Shutdown function missionmanager->Shutdown() not in list!!!
> > > #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!!
> > > #Shutdown function sv.Shutdown() not in list!!!
> > > #Shutdown function NET_Shutdown() not in list!!!
> > > #Shutdown function Filter_Shutdown() not in list!!!
> > > #Shutdown function COM_Shutdown() not in list!!!
> > > #Shutdown function g_pCVar->Shutdown() not in list!!!
> > > #Shutdown function Cmd_Shutdown() not in list!!!
> > > #Shutdown function Cbuf_Shutdown() not in list!!!
> > > #Shutdown function Con_Shutdown() not in list!!!
> > > #Shutdown function Memory_Shutdown() not in list!!!
> > > #Shutdown function Sys_ShutdownMemory() not in list!!!
> > > #Shutdown function Sys_Shutdown() not in list!!!
> > > Tue Sep 29 21:38:54 EEST 2009: Server Quit
> > >
> > >
> > >
> > > Any ideas?
> > >
> > > ----- Original Message -----
> > > From: "Jason Ruymen" <[email protected]>
> > > To: <[email protected]>; <[email protected]
> >;
> > > <[email protected]>
> > > Sent: Tuesday, September 29, 2009 8:59 PM
> > > Subject: [hlds_linux] Left 4 Dead Update Available
> > >
> > >
> > >>A required update for Left 4 Dead has been released.  Please run
> > >>hldsupdatetool to receive the update.  The specific changes include:
> > >>
> > >> - A new campaign, "Crash Course", is now available for play in
> Campaign,
> > >> Versus and Survival modes
> > >> - In Versus mode, all weapons, pills, health packs, molotovs, pipe
> bombs
> > >> and other items will now be identical for the second round of a
> chapter
> > >> - Matchmaking has had several improvements to make finding and joining
> > >> games even faster
> > >> - Ten all new "Crash Course" achievements have been added
> > >>
> > >> Jason
> > >>
> > >>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 29 Sep 2009 22:46:20 +0300
> From: ics <[email protected]>
> Subject: Re: [hlds_linux] Update not working on Linux servers Was:
>        Left 4 Dead Update Available
> To: Half-Life dedicated Linux server mailing list
>        <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> You seem to have same thing as i do. I have now 80% free and still no
> linux .so files.
>
> -ics
>
> ?????? ?????? [Nikita Bulaev] kirjoitti:
> > OpenSUSE 11.1:
> >
> > Failed to open bin/dedicated_i486.so (bin/dedicated_i486.so: cannot open
> > shared object file: No such file or directory)
> >
> > What the?
> >
> >
> >
> >> ------------------------------
> >>
> >> Message: 5
> >> Date: Tue, 29 Sep 2009 20:56:41 +0200
> >> From: "Ronny Schedel" <[email protected]>
> >> Subject: [hlds_linux] Update not working on Linux servers Was: Left 4
> >>        Dead    Update Available
> >> To: "Half-Life dedicated Linux server mailing list"
> >>        <[email protected]>
> >> Message-ID: <57ec882162fc4f05b3288f698d130...@notebook>
> >> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> >>        reply-type=original
> >>
> >>
> >> I have the same on Debian Linux Lenny fully updated. Server is not
> running
> >> on Linux!
> >>
> >>
> >>
> >>> Auto detecting CPU
> >>> Using SSE2 Optimised binary.
> >>> Server will auto-restart if there is a crash.
> >>> Running a benchmark to measure system clock frequency...
> >>> Finished RDTSC test. To prevent the startup delay from this benchmark,
> >>>
> >> set
> >>
> >>> the environment variable RDTSC_FREQUENCY to 2826.000000 on this system.
> >>> This
> >>> value is dependent upon the CPU clock speed and architecture and should
> >>>
> >> be
> >>
> >>> determined separately for each server. The use of this mechanism for
> >>> timing
> >>> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> >>> #
> >>> #Console initialized.
> >>> Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> >>> #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt!
> >>> #Shutdown function Sys_ShutdownAuthentication() not in list!!!
> >>> #Shutdown function Host_Shutdown() not in list!!!
> >>> #Shutdown function Decal_Shutdown() not in list!!!
> >>> #Shutdown function modelloader->Shutdown() not in list!!!
> >>> #Shutdown function ShutdownStudioRender() not in list!!!
> >>> #Shutdown function StaticPropMgr()->Shutdown() not in list!!!
> >>> #Shutdown function ShutdownMaterialSystem() not in list!!!
> >>> #Shutdown function HLTV_Shutdown() not in list!!!
> >>> #Shutdown function g_Log.Shutdown() not in list!!!
> >>> #Shutdown function g_GameEventManager.Shutdown() not in list!!!
> >>> #Shutdown function g_pMaster->Shutdown() not in list!!!
> >>> #Shutdown function missionmanager->Shutdown() not in list!!!
> >>> #Shutdown function g_pSteamSocketMgr->Shutdown() not in list!!!
> >>> #Shutdown function sv.Shutdown() not in list!!!
> >>> #Shutdown function NET_Shutdown() not in list!!!
> >>> #Shutdown function Filter_Shutdown() not in list!!!
> >>> #Shutdown function COM_Shutdown() not in list!!!
> >>> #Shutdown function g_pCVar->Shutdown() not in list!!!
> >>> #Shutdown function Cmd_Shutdown() not in list!!!
> >>> #Shutdown function Cbuf_Shutdown() not in list!!!
> >>> #Shutdown function Con_Shutdown() not in list!!!
> >>> #Shutdown function Memory_Shutdown() not in list!!!
> >>> #Shutdown function Sys_ShutdownMemory() not in list!!!
> >>> #Shutdown function Sys_Shutdown() not in list!!!
> >>> Tue Sep 29 21:38:54 EEST 2009: Server Quit
> >>>
> >>>
> >>>
> >>> Any ideas?
> >>>
> >>> ----- Original Message -----
> >>> From: "Jason Ruymen" <[email protected]>
> >>> To: <[email protected]>; <[email protected]
> >;
> >>> <[email protected]>
> >>> Sent: Tuesday, September 29, 2009 8:59 PM
> >>> Subject: [hlds_linux] Left 4 Dead Update Available
> >>>
> >>>
> >>>
> >>>> A required update for Left 4 Dead has been released.  Please run
> >>>> hldsupdatetool to receive the update.  The specific changes include:
> >>>>
> >>>> - A new campaign, "Crash Course", is now available for play in
> Campaign,
> >>>> Versus and Survival modes
> >>>> - In Versus mode, all weapons, pills, health packs, molotovs, pipe
> bombs
> >>>> and other items will now be identical for the second round of a
> chapter
> >>>> - Matchmaking has had several improvements to make finding and joining
> >>>> games even faster
> >>>> - Ten all new "Crash Course" achievements have been added
> >>>>
> >>>> Jason
> >>>>
>
>
>
>
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