Clarification: I'd have to ask the GSP about the software versions on the
server.
Jonah Hirsch
-----------------------
Sent from Flagstaff, Arizona, United States

On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch <crazydog...@gmail.com> wrote:

> Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map
> l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt
> -fork 25 -debug
>
> I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it
> should list every file it's checking with a percentage, but it seems to act
> like it does if the flag is not there.
>
> I'm hosting this through a GSP, so I'd have to ask them.
>
> FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to),
> and I've only experience two crashes since start up (compared with approx. 1
> per lobby connection before). That might have been the culprit. Not sure
> why, though.
>  Jonah Hirsch
> -----------------------
> Sent from Flagstaff, Arizona, United States
>
> On Mon, Oct 12, 2009 at 2:01 PM, ics <i...@ics-base.net> wrote:
>
>> What is your startline? Did you run the install with -verify_all option?
>> Is your server ok, has new'ish glibc etc?
>>
>> -ics
>>
>> Jonah Hirsch kirjoitti:
>> > I'm having a rather disturbing problem with my L4D server right now.
>> >
>> > Currently, I'm running NO addons on the server. It's a plain vanilla L4D
>> > server right now.
>> >
>> > On startup, I get many of these types of messages:
>> >
>> > Child 5 aborted with signal 11
>> >
>> > Child wrote a core dump
>> >
>> >
>> > Debug mode is enabled, I get core dumps, but no debug.log is generated.
>> >
>> > I even tried a clean install, no luck. It still crashes on startup and
>> when
>> > clients join (although it comes right back up, and is playable, just not
>> on
>> > the settings set by the lobby).
>> >
>> > What's going on?
>> >
>> > Jonah Hirsch
>> > -----------------------
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>> >
>>
>>
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>
>
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