And on topic, p2p hosting sounds good on paper, but something tells me 
that there are going to be serious issues in the way it works out 
practically.

Drek

Midnight wrote:
> Dedicated servers are needed and serve a purpose, otherwise everyone 
> would just host from home and not pay for servers.
>
> One main factor that hasn't been mentioned is the fact that GSP's 
> provide 5-15 major backbone connections directly to their server which 
> means each player has a good chance of hopping networks only 1 time.  
> Whereas a home PC has 1 backbone which is their ISP network, you may 
> have to change across several networks to get to the ISP network of the 
> P2P host.  Many ISP networks, especially Comcast provide cheapest path 
> routing and do not provide lowest latency routing like the GSP's do.
>
> Maybe even a bigger problem is you can't just hop on your favorite local 
> / clan server and have your friends / teammates show up whenever.  You 
> would need to plan a game beforehand and get them to connect with you at 
> the same time, what a drag.  How would you even organize competitive 
> match play in a game like MW2?  Talk about a nightmare!
>
>
>
> Steven Hartland wrote:
>   
>> I would say its not "not everywhere" but actually "90% of" which don't
>> have home connections capable of this, that said with the BW you stated
>> it still not gonna cut it for servers that most people want to run e.g.
>> large high rate servers.
>>
>>     Regards
>>     Steve
>>
>> ----- Original Message ----- 
>> From: "Arg!" <chillic...@gmail.com>
>>
>>
>> Im certainly not saying you cant do it, im simply saying not everywhere has
>> internet available capable of doing it, no matter how much you fiddle with
>> the rates.
>>
>>
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