Im certainly not saying you cant do it, im simply saying not everywhere has
internet available capable of doing it, no matter how much you fiddle with
the rates.

On Mon, Nov 9, 2009 at 3:32 AM, Crazy Canucks <crazy_canu...@rogers.com>wrote:

> My sv_maxrate is set to 7200.  Choke on my server runs from 0 - 5
> typically, when I've got it set up properly, which I usually do, and
> pings range from 10 to those in the same city, with the same ISP, to 200
> for friends connecting from overseas.  I'll just tack on the response
> that I sent to an email sent to me privately.
>
> We serve two different kinds of "clients".  For one thing, your clients
> are paying you for a service.  For another thing, in my experience, the
> people that care intensely about every ms difference in ping, are kids,
> and most of them are looking for someone or something else to blame
> every time they get their ass fragged.
>
> But beyond that, I don't have any problem with server operators and
> gsp's who go to great lengths to provide the best service possible.
> Kudos to all you gsp's out there who maintain high quality servers with
> professional standards.  It's a highly competitive industry, and it
> takes hard work to do well in it.
>
> But don't you dare tell me that I, or anyone else, shouldn't be running
> a server because we don't have access to the same resources you do.  You
> do that and you are likely to provoke the kind of testy response in
> evidence in this thread.
>
> I have nothing to be ashamed of.  I also care about the experience my
> "clients" have on my servers, and I run servers that provide a good
> quality game play experience.  And in some ways the game play experience
> on my servers is better than probably the majority of servers rented
> from professional gsp's, because my servers are well adminned.
>
> Is it perfect?  Of course not.  Is it as good as it would be if I had
> access to the same resources that many on this list have access to?
> No.  Would it qualify for professional match play?  Of course not.  But
> those of us who play on my servers have fun, and the performance of the
> server isn't detracting from the fun to be had.
>
> Drek
>
> Andy Wallace wrote:
> > I agree - We also run a community based dedicated server and
> realistically it's the only way to get enough slots and have a QUALITY
> connection.  Again we also rely on community donations to maintain the
> servers.
> >
> > 7000 rate hahahahahahahahahaha. What's the point? Ours is set at 27000
> and anything lower increases choke.
> >
> > --- On Sun, 8/11/09, Richard Green <priv...@caterhamhill.net> wrote:
> >
> > From: Richard Green <priv...@caterhamhill.net>
> > Subject: Re: [hlds_linux] Modern Warfare 2
> > To: crazy_canu...@rogers.com, "'Half-Life dedicated Linux server mailing
> list'" <hlds_linux@list.valvesoftware.com>
> > Date: Sunday, 8 November, 2009, 9:17
> >
> > There are reasons for dedicated Servers in data centres:-
> >
> > Bandwidth latency
> > Bandwidth usage
> > Key location of the servers running to connect straight to the backbone.
> >
> > Bandwidth latency, as we all know dedi servers in data centres will have
> > access to a minimum 100mb nic card that will actually use that bandwidth
> and
> > maintain low latency.
> >
> > Bandwidth usage, Simiancage has a array of 9 servers including cs16, css,
> > tf2 and l4d2. We use roughly 4 terabytes of bandwidth per month which
> gives
> > us high tic no choke servers, commonly known as 'quality servers', all
> > domestic ISP's in the UK would cap your bandwidth speed long before you
> even
> > reached 1 terabyte a month under the "Fair Usage Policies"
> >
> > Key Location, Data centres are in key locations to take advantage of low
> > latency connection direct to the backbone infrastructure, this gives us
> the
> > advantage of players from the EU and even reasonable connections from the
> > USA able to play on our servers, hell we even have Swedish community
> members
> > with better latency than some UK players.
> >
> > The above points cannot be said true of locally hosted games for the
> > majority of domestically run games servers. Removing dedicated servers
> from
> > multiplay games of whatever type will only increase the amount of 'have
> ago
> > gamers' that think there connections are good enough but in reality
> running
> > any server on a 7000 rate amounts to almost playing on a dialup
> connection,
> > I wouldn’t dare run anything less than 30000 or our community would go
> play
> > elsewhere. None of us are RICH we are a non profit games community that
> > relies on donations to maintain QUALITY SERVERS for the community to
> enjoy.
> >
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
> > Canucks
> > Sent: 08 November 2009 00:56
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Modern Warfare 2
> >
> > That's funny, I host a 16 person TF2 server on a 1mbps upload cable
> > connection.  And it runs extremely well.  It can be done if you know
> > what you are doing.  I have been hosting dedicated servers from Day of
> > Defeat 3.1, to Age of Chivalry and just about everything in between and
> > on both ends, for years now.
> >
> > Saying dedicated servers are for the rich or professionals, is pure
> > elitist crap.
> >
> > Drek
> >
> > Saul Rennison wrote:
> >
> >> You know people don't use dedicated servers to host games from their own
> >> home? Dedicated servers should be used by GSPs to host servers for their
> >> clients on 10/100Mbps links, for communities, private and public
> matches.
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> 2009/11/7 Arg! <chillic...@gmail.com>
> >>
> >>
> >>
> >>> This is a disturbing trend that seems to be gaining hold with recent
> and
> >>> upcomming games; the removal of the dedicated server component from
> >>> multiplayer. I assume they are doing this purely to cut
> >>> development/maintenance time and therefore cost but it goes a long way
> to
> >>> prevent many players from even being able to play online.
> >>>
> >>> From the best internet connection i can get at home i can host no more
> >>>
> > then
> >
> >>> 5 people on a team fortress 2 dedicated server, even with the best
> >>>
> > netcode
> >
> >>> optimization i cannot see how many people, at least in this country,
> >>>
> > could
> >
> >>> host large games on their home connection.
> >>>
> >>> /end rant.
> >>>
> >>> On Sun, Nov 8, 2009 at 8:13 AM, Marcel <hlds_li...@vermasslt.de>
> wrote:
> >>>
> >>>
> >>>
> >>>> Frédéric Fortier wrote:
> >>>>
> >>>>
> >>>>> No, from what I understood, they just took VAC instead of punkbuster,
> >>>>> and you'll need steam to install it. But they're not writting them a
> >>>>> dedicated server code.
> >>>>>
> >>>>>
> >>>> There WON'T be a public dedicated server. "IWNet" will replace the
> >>>> traditional server renting system.
> >>>>
> >>>> Because of this (for me) it doesn't matter what anti cheat system they
> >>>> use. I simply don't buy this game and try to convince everyone to do
> >>>> this as well.
> >>>>
> >>>> IW go to hell!
> >>>>
> >>>>
> >>>> - Marcel
> >>>>
> >>>>
> >>>>
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> >>>>
> >>>>
> >>>>
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> >>>
> >>>
> >>>
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> >>
> >>
> >
> >
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