I can confirm this, furthermore, "retry" on a server results in: Bad server address public( "87.194.100.127" )
:\ On Monday, November 9, 2009, Joonas Lehtolahti <joonas.lehtola...@lehtopuu.fi> wrote: > Hey all, > > this problem has been around since the Left 4 Dead update with Crash > Course, or the update that added mm_dedicated_force_servers cvar (not > exactly sure). This is still a problem in Left 4 Dead and seems to also > affect Left 4 Dead 2 Demo. > > The situation is that I have a dedicated Left 4 Dead Linux server running > that has two network adapters: one for LAN and other directly connected to > Internet. The 'status' output looks OK: > > hostname: Left 4 Dead 2 Demo > version : 1.0.1.2 4017 secure (unknown) > udp/ip : 192.168.2.50:27015 [ public 217.24.105.77:27015 ] > os : Linux Dedicated > map : c5m1_waterfront > players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) > > It shows the private and public IP address there. Generally we play it so > that me and one of my friends connect from the local network to the LAN > IP, as I have set in my client configuration: > > mm_dedicated_force_servers "192.168.2.50:27015" > > The problem is that no one outside this LAN can join the game, not from > Lobby nor by using "Join game" option in friends list. I asked them to > look at their console, and they get information that the PUBLIC IP for the > server is 192.168.2.50 while it should be 217.24.105.77 in this case. So > instead of connecting to the server on the correct IP address, those > clients attempt to connect to the LAN IP which obviously will not work. If > they use the client console to connect with "connect 217.24.105.77", then > they are able to join the game. > > I'll reiterate that this worked fine before the Crash Course update on > Left 4 Dead while the client variable used to force the lobby to my server > was ms_force_dedicated_servers. There could be people from LAN and outside > the LAN on the lobby and we would all be on the server together; the > people on LAN connecting through the LAN IP, others through the public IP. > Since then, the game makes everyone try the LAN IP, effectively blocking > half of the people from the server unless they connect manually through > console. > > Any news when this will be fixed for both Left 4 Dead and Left 4 Dead 2? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux