I can confirm this, furthermore, "retry" on a server results in:
Bad server address public( "87.194.100.127" )

:\

On Monday, November 9, 2009, Joonas Lehtolahti
<joonas.lehtola...@lehtopuu.fi> wrote:
> Hey all,
>
> this problem has been around since the Left 4 Dead update with Crash
> Course, or the update that added mm_dedicated_force_servers cvar (not
> exactly sure). This is still a problem in Left 4 Dead and seems to also
> affect Left 4 Dead 2 Demo.
>
> The situation is that I have a dedicated Left 4 Dead Linux server running
> that has two network adapters: one for LAN and other directly connected to
> Internet. The 'status' output looks OK:
>
> hostname: Left 4 Dead 2 Demo
> version : 1.0.1.2 4017 secure  (unknown)
> udp/ip  : 192.168.2.50:27015 [ public 217.24.105.77:27015 ]
> os      : Linux Dedicated
> map     : c5m1_waterfront
> players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
>
> It shows the private and public IP address there. Generally we play it so
> that me and one of my friends connect from the local network to the LAN
> IP, as I have set in my client configuration:
>
> mm_dedicated_force_servers "192.168.2.50:27015"
>
> The problem is that no one outside this LAN can join the game, not from
> Lobby nor by using "Join game" option in friends list. I asked them to
> look at their console, and they get information that the PUBLIC IP for the
> server is 192.168.2.50 while it should be 217.24.105.77 in this case. So
> instead of connecting to the server on the correct IP address, those
> clients attempt to connect to the LAN IP which obviously will not work. If
> they use the client console to connect with "connect 217.24.105.77", then
> they are able to join the game.
>
> I'll reiterate that this worked fine before the Crash Course update on
> Left 4 Dead while the client variable used to force the lobby to my server
> was ms_force_dedicated_servers. There could be people from LAN and outside
> the LAN on the lobby and we would all be on the server together; the
> people on LAN connecting through the LAN IP, others through the public IP.
> Since then, the game makes everyone try the LAN IP, effectively blocking
> half of the people from the server unless they connect manually through
> console.
>
> Any news when this will be fixed for both Left 4 Dead and Left 4 Dead 2?
>
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>

-- 

Thanks,
 - Saul.

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