I'm having the same issues starting a few days ago. Multiple CSS servers
crashing without fail during matches, all running no addon's. Is valve to
blame for this? Nothing has changed on my end and talking with others it
seems many other servers have been crashing as well.

On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <ratman2...@ratmod.de> wrote:

> Hello,
>
> now i have testet a Server with 16 Slots and included 10 Bots permanently.
> (bot_quota_mode fill)
> The Server is new installed without any plugin! And i recieve the crash
> avery day!
>
> Is there any fix? VALVE?
>
> Here the GDB Informations:
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread 1075185344 (LWP 20539)]
> 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> (gdb) bt
> #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #3  0x41d0d983 in CCSBot::Update () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #4  0x41c665be in CBotManager::StartFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #5  0x41cf8408 in CCSBotManager::StartFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #7  0x4196f555 in CServerGameDLL::GameFrame () from
> /home/GameServer/GS1/cstrike/bin/server_i486.so
> #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
> #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
> #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
> #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
> #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
> #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
> #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
> #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
> #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
> bin/dedicated_i486.so
> #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> #24 0x401f9758 in main () from bin/dedicated_i486.so
> #25 0x0804909e in main ()
>
> With friendly Regards
>
> Ratman2000
>
> ----- Original Message -----
> From: "Rick Payton" <r...@mai-hawaii.com>
> To: "Half-Life dedicated Linux server mailing list"
> <hlds_linux@list.valvesoftware.com>
> Sent: Friday, November 06, 2009 7:07 PM
> Subject: Re: [hlds_linux] CS:S Crash
>
>
> > wait, since when does srcds based servers support 64 players? Did I miss
> > something here? In any case, try running it with a "normal" amount of
> > maxplayers (like 20) and see what happens.
> >
> > --mauirixxx
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > Ratman2000
> > Sent: Thursday, November 05, 2009 11:02 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] CS:S Crash
> >
> > Hello from Germany,
> >
> > today i have tested to run a CS:S Server in GDB to see Crashes that my
> > Plugin registers by Signals
> > and Stack-Back-Tracing that results from the Engine itself...
> >
> > Today i have registered a Crash with GDB and like to send it to the list
> > to
> > see other people with this
> > issue and gets an information over this crash!
> >
> > I hope anybody can tell me more!
> >
> > I have startet a 64 Slot test Server the server have changed many
> > times the map (over 1 day) and than after i included 10 Bots it goes
> > down...
> >
> > Here the crash information with GDB Line:
> >
> > bot_quota 10
> > Game will not start until both teams have players.
> > Going to intermission...
> > Going to intermission...
> > Executing dedicated server config file
> > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> >
> > Program received signal SIGSEGV, Segmentation fault.
> > [Switching to Thread 1075185344 (LWP 27486)]
> > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll () from
> > /home/GameServer/GS1/cstrike/bin/server_i486.so
> >
> > I hope thats problem is fixable becouse its not the first time it
> > happends
> > on my CS:S Servers...
> >
> > With friendly Regards from Germany
> >
> > Ratman2000
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> >
>
>
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