sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men sen 
då. Till vilken hjälp är all denna skit

/me my self and i

Guy Watkins skrev:
> Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity
> dong, da dong.
>
> And Koo Koo Ka Choo, too.
>
> } -----Original Message-----
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of masti4kata rakikata
> } Sent: Friday, November 13, 2009 4:44 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] CS:S Crash
> } 
> } Ей маняци я са спрете да пишете веееееееееее!!!!!!!!!!
> } 
> } 2009/11/12 Joshua Smith <bgcl...@gmail.com>
> } 
> } > I'm having the same issues starting a few days ago. Multiple CSS servers
> } > crashing without fail during matches, all running no addon's. Is valve
> } to
> } > blame for this? Nothing has changed on my end and talking with others it
> } > seems many other servers have been crashing as well.
> } >
> } > On Sat, Nov 7, 2009 at 1:44 PM, Ratman2000 <ratman2...@ratmod.de> wrote:
> } >
> } > > Hello,
> } > >
> } > > now i have testet a Server with 16 Slots and included 10 Bots
> } > permanently.
> } > > (bot_quota_mode fill)
> } > > The Server is new installed without any plugin! And i recieve the
> } crash
> } > > avery day!
> } > >
> } > > Is there any fix? VALVE?
> } > >
> } > > Here the GDB Informations:
> } > >
> } > > Program received signal SIGSEGV, Segmentation fault.
> } > > [Switching to Thread 1075185344 (LWP 20539)]
> } > > 0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > (gdb) bt
> } > > #0  0x419c9783 in NavAreaBuildPath<ShortestPathCost> () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #1  0x419c9b86 in NavAreaTravelDistance<ShortestPathCost> () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #2  0x41d0d631 in CCSBot::UpdateTravelDistanceToAllPlayers () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #3  0x41d0d983 in CCSBot::Update () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #4  0x41c665be in CBotManager::StartFrame () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #5  0x41cf8408 in CCSBotManager::StartFrame () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #6  0x41c192b5 in CCSGameRules::EndGameFrame () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #7  0x4196f555 in CServerGameDLL::GameFrame () from
> } > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > #8  0x40d07818 in SV_Frame () from bin/engine_i486.so
> } > > #9  0x40c8608d in _Host_RunFrame_Server () from bin/engine_i486.so
> } > > #10 0x40c868c0 in _Host_RunFrame () from bin/engine_i486.so
> } > > #11 0x40c86f72 in Host_RunFrame () from bin/engine_i486.so
> } > > #12 0x40c9103c in CHostState::State_Run () from bin/engine_i486.so
> } > > #13 0x40c912e1 in CHostState::FrameUpdate () from bin/engine_i486.so
> } > > #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
> } > > #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
> } > > #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from
> } > bin/engine_i486.so
> } > > #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
> } > > #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
> } > > #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
> } > > #20 0x40d250df in CDedicatedServerAPI::ModInit () from
> } bin/engine_i486.so
> } > > #21 0x401f934a in CDedicatedAppSystemGroup::Main () from
> } > > bin/dedicated_i486.so
> } > > #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> } > > #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> } > > #24 0x401f9758 in main () from bin/dedicated_i486.so
> } > > #25 0x0804909e in main ()
> } > >
> } > > With friendly Regards
> } > >
> } > > Ratman2000
> } > >
> } > > ----- Original Message -----
> } > > From: "Rick Payton" <r...@mai-hawaii.com>
> } > > To: "Half-Life dedicated Linux server mailing list"
> } > > <hlds_linux@list.valvesoftware.com>
> } > > Sent: Friday, November 06, 2009 7:07 PM
> } > > Subject: Re: [hlds_linux] CS:S Crash
> } > >
> } > >
> } > > > wait, since when does srcds based servers support 64 players? Did I
> } > miss
> } > > > something here? In any case, try running it with a "normal" amount
> } of
> } > > > maxplayers (like 20) and see what happens.
> } > > >
> } > > > --mauirixxx
> } > > >
> } > > > -----Original Message-----
> } > > > From: hlds_linux-boun...@list.valvesoftware.com
> } > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> } > > > Ratman2000
> } > > > Sent: Thursday, November 05, 2009 11:02 PM
> } > > > To: Half-Life dedicated Linux server mailing list
> } > > > Subject: [hlds_linux] CS:S Crash
> } > > >
> } > > > Hello from Germany,
> } > > >
> } > > > today i have tested to run a CS:S Server in GDB to see Crashes that
> } my
> } > > > Plugin registers by Signals
> } > > > and Stack-Back-Tracing that results from the Engine itself...
> } > > >
> } > > > Today i have registered a Crash with GDB and like to send it to the
> } > list
> } > > > to
> } > > > see other people with this
> } > > > issue and gets an information over this crash!
> } > > >
> } > > > I hope anybody can tell me more!
> } > > >
> } > > > I have startet a 64 Slot test Server the server have changed many
> } > > > times the map (over 1 day) and than after i included 10 Bots it goes
> } > > > down...
> } > > >
> } > > > Here the crash information with GDB Line:
> } > > >
> } > > > bot_quota 10
> } > > > Game will not start until both teams have players.
> } > > > Going to intermission...
> } > > > Going to intermission...
> } > > > Executing dedicated server config file
> } > > > Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10
> } MB)
> } > > >
> } > > > Program received signal SIGSEGV, Segmentation fault.
> } > > > [Switching to Thread 1075185344 (LWP 27486)]
> } > > > 0x419bb73d in CUtlLinkedList<NavLadderConnect, int>::RemoveAll ()
> } from
> } > > > /home/GameServer/GS1/cstrike/bin/server_i486.so
> } > > >
> } > > > I hope thats problem is fixable becouse its not the first time it
> } > > > happends
> } > > > on my CS:S Servers...
> } > > >
> } > > > With friendly Regards from Germany
> } > > >
> } > > > Ratman2000
> } > > >
> } > > >
> } > > > _______________________________________________
> } > > > To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > > > please visit:
> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > > >
> } > > > _______________________________________________
> } > > > To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > > > please visit:
> } > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > > >
> } > >
> } > >
> } > > _______________________________________________
> } > > To unsubscribe, edit your list preferences, or view the list archives,
> } > > please visit:
> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >
> } > _______________________________________________
> } > To unsubscribe, edit your list preferences, or view the list archives,
> } > please visit:
> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } >
> } _______________________________________________
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   



__________ Information from ESET NOD32 Antivirus, version of virus signature 
database 4605 (20091113) __________

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com



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