This is about as frustrating as not having multi-threaded TF2 servers!

On Mon, 2009-12-21 at 19:59 +0100, Saint K. wrote:
> We've wrote a script now to check for faulty L4D2 processes. Once one is 
> detected it will send a kill -6.
> 
> According to Milton this should produce a coredump, alltho I haven't been 
> able to find one yet in my L4D2 dir, and the logging shows at least 2 
> instances where it occurred.
> 
> So far we're still in the blind.
> 
> Saint K.
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith
> Sent: Monday, December 21, 2009 6:17 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine
> 
> Just wondering if anyone has tracked down a possible cause for this yet? Is
> it related to setting sched_fifo? whenever this happens there seems to be no
> logs and being locked out of ssh ive never seen what is actually happening.
> 
> On Sat, Dec 12, 2009 at 12:10 PM, Vaughan Reid <vau...@gmail.com> wrote:
> 
> > SIGINT and SIGKILL are not commands, they are methods of killing processes
> > used by programmers.
> >
> > Off the top of my head a SIGKILL can be done by using this command:
> > kill -9 pid
> >
> > And a SIGINT is just a normal kill:
> > kill pid
> >
> > Best to try and use the second one first as it will try to gracefully close
> > the process. If that doesn't work try the first. pid is obviously the
> > process id of the game server you are trying to get rid off.
> >
> > On Sun, Dec 13, 2009 at 6:38 AM, Saint K. <sai...@specialattack.net>
> > wrote:
> >
> > > I just had another forked server goin mental on me. I tried the SIGKILL
> > and
> > > SIGINT commands but they don't work (command not found). Where am I
> > suppose
> > > to execute these commands?
> > >
> > > Cheers,
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan
> > > Sent: Monday, November 30, 2009 12:39 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine
> > >
> > > If you guys are running the servers with -debug (which doesn't currently
> > do
> > > anything useful in -fork mode) or crash dumps enabled you should send a
> > > SIGABRT (-6) to the process to get it to dump a core file. It will also
> > kill
> > > the fork as well. SIGKILL should be used as a last resort if SIGINT
> > > (standard kill) doesn't do anything.
> > >
> > > With regards to -debug and -fork, I have a Perl script that I run
> > alongside
> > > srcds_run to achieve desired behavior. I need to re-write this to be more
> > > portable so that it can be shipped.
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of riemers
> > > Sent: Saturday, November 28, 2009 11:49 AM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] Crashing L4D2 fork killing entire machine
> > >
> > > I've seen a process with 100% too, i've also seen a server which was full
> > > for like 2 hours on the same map.
> > > At that point i check it out, and it seemed the 4 survivor bots where
> > > playing against the infected bots, over and over again.
> > >
> > > Somehow still pretty funny..
> > >
> > > On Sat, 28 Nov 2009 20:13:44 +0100, Saint K. <sai...@specialattack.net>
> > > wrote:
> > > > I have had this issue twice up till now, and it's rather disturbing.
> > > >
> > > > What happened is that a L4D2 fork gets in a crashing mode of some kind
> > > > where it continuously puts 100% CPU load on a single core. I've seen
> > > these
> > > > sort of crashes perhaps around 10 times so far. 8 times I've spotted it
> > > > soon enough to kill -9 <pid> the process, and 2 times I've been too
> > late
> > > > and it been in such a state for several hours before it will entirely
> > > kill
> > > > off the machine. The machine will only reply to icmp and nothing else
> > > (ssh,
> > > > http, ftp, gameservers etc).
> > > >
> > > > This worries me a bit, because I do not have any reason to assume
> > > > something is broken on OS or hardware level.
> > > >
> > > > Regards,
> > > >
> > > > Saint K.
> > > >
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