Yeah this is still going on.  Anyone else have it happen frequently?

-f0rkz

On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz <h...@f0rkznet.net> wrote:

> Moved it to another box.  Hasn't crashed yet.  Maybe the hardware on the
> server was going bad.  I'll open it up when I'm at the datacenter tomorrow.
>
> -f0rkz
>
>
> On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <geneharde...@gmail.com>wrote:
>
>> I haven't had any issues though I guess you can make it only apply to new
>> connections with "-m state --state NEW" as well as adding " -m connlimit"
>> (google it or use man pages for more info) to limit it to "per IP" as
>> well.
>>
>>
>>
>> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins <hlds_li...@watkins-home.com
>> >wrote:
>>
>> > Can you limit it per sending IP?  Or is it system wide.  200 seems low
>> if
>> > clients are sending 30 updates per second.
>> >
>> > If per client IP, example please.
>> >
>> > Thanks.
>> >
>> > } -----Original Message-----
>> > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> > } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty
>> > } Sent: Sunday, February 14, 2010 6:57 PM
>> > } To: Half-Life dedicated Linux server mailing list
>> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes
>> > }
>> > } I wonder if this is related to the DDoS attacks on SRCDS that was
>> > } discussed
>> > } earlier on this mailinglist.
>> > } If so, one can limit the number of UDP packets per second to a few
>> > hundred
>> > } with iptables (I use 200 myself...another guy on this mailinglist said
>> he
>> > } has it set to 100)
>> > }
>> > } G.
>> > }
>> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins-
>> > } home.com>wrote:
>> > }
>> > } > I have this with CSS.  Server stops responding.  The console does
>> not
>> > } > respond.  The Linux server is fine.  Top shows te server at or near
>> > 100%
>> > } > CPU.  After about 30-90 seconds it just resumes as if nothing was
>> > wrong.
>> > } > Most of the time the players timeout from the client side.
>> > } >
>> > } > I only see this once every few weeks.  So I never really cared.
>> > } >
>> > } > } -----Original Message-----
>> > } > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-
>> > } > } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
>> > } > } Sent: Sunday, February 14, 2010 3:45 PM
>> > } > } To: Half-Life dedicated Linux server mailing list
>> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes
>> > } > }
>> > } > } For the past week or so one of our 32 player servers has randomly
>> > } dropped
>> > } > } all connections.  During the outage, the server console locks up.
>>  We
>> > } run
>> > } > } the server in screen, but I do not believe this to be the issue.
>> > } > }
>> > } > } Is anyone else having trouble with their server randomly locking
>> up?
>> > } > }
>> > } > } What is even weirder is the server restarts itself.  Its like it
>> just
>> > } > } magically resumes operation.
>> > } > }
>> > } > } One thing I thought it could be is DNS resolvers because this has
>> > } > happened
>> > } > } in the past where the host was reloading bind to add zones and the
>> > } server
>> > } > } locks up.  I checked my resolv.conf and I am using google's
>> opendns
>> > } > } resolvers as well as bind on the local box.  In case bind is the
>> > issue
>> > } on
>> > } > } the local box I removed it from resolv.conf.
>> > } > }
>> > } > } Just want to know if anyone else is having this issue.
>> > } > }
>> > } > } -f0rkz
>> > } > } _______________________________________________
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>> > } >
>> > } >
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>> >
>> >
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