Perhaps if you'd show a backtrace from a crash dump it would be easier to
know what the problem is.

On Mon, Feb 15, 2010 at 9:41 PM, f7 f0rkz <h...@f0rkznet.net> wrote:

> Yeah this is still going on.  Anyone else have it happen frequently?
>
> -f0rkz
>
> On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz <h...@f0rkznet.net> wrote:
>
> > Moved it to another box.  Hasn't crashed yet.  Maybe the hardware on the
> > server was going bad.  I'll open it up when I'm at the datacenter
> tomorrow.
> >
> > -f0rkz
> >
> >
> > On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <geneharde...@gmail.com
> >wrote:
> >
> >> I haven't had any issues though I guess you can make it only apply to
> new
> >> connections with "-m state --state NEW" as well as adding " -m
> connlimit"
> >> (google it or use man pages for more info) to limit it to "per IP" as
> >> well.
> >>
> >>
> >>
> >> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins <
> hlds_li...@watkins-home.com
> >> >wrote:
> >>
> >> > Can you limit it per sending IP?  Or is it system wide.  200 seems low
> >> if
> >> > clients are sending 30 updates per second.
> >> >
> >> > If per client IP, example please.
> >> >
> >> > Thanks.
> >> >
> >> > } -----Original Message-----
> >> > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> >> > } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty
> >> > } Sent: Sunday, February 14, 2010 6:57 PM
> >> > } To: Half-Life dedicated Linux server mailing list
> >> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes
> >> > }
> >> > } I wonder if this is related to the DDoS attacks on SRCDS that was
> >> > } discussed
> >> > } earlier on this mailinglist.
> >> > } If so, one can limit the number of UDP packets per second to a few
> >> > hundred
> >> > } with iptables (I use 200 myself...another guy on this mailinglist
> said
> >> he
> >> > } has it set to 100)
> >> > }
> >> > } G.
> >> > }
> >> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins-
> >> > } home.com>wrote:
> >> > }
> >> > } > I have this with CSS.  Server stops responding.  The console does
> >> not
> >> > } > respond.  The Linux server is fine.  Top shows te server at or
> near
> >> > 100%
> >> > } > CPU.  After about 30-90 seconds it just resumes as if nothing was
> >> > wrong.
> >> > } > Most of the time the players timeout from the client side.
> >> > } >
> >> > } > I only see this once every few weeks.  So I never really cared.
> >> > } >
> >> > } > } -----Original Message-----
> >> > } > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-
> >> > } > } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
> >> > } > } Sent: Sunday, February 14, 2010 3:45 PM
> >> > } > } To: Half-Life dedicated Linux server mailing list
> >> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes
> >> > } > }
> >> > } > } For the past week or so one of our 32 player servers has
> randomly
> >> > } dropped
> >> > } > } all connections.  During the outage, the server console locks
> up.
> >>  We
> >> > } run
> >> > } > } the server in screen, but I do not believe this to be the issue.
> >> > } > }
> >> > } > } Is anyone else having trouble with their server randomly locking
> >> up?
> >> > } > }
> >> > } > } What is even weirder is the server restarts itself.  Its like it
> >> just
> >> > } > } magically resumes operation.
> >> > } > }
> >> > } > } One thing I thought it could be is DNS resolvers because this
> has
> >> > } > happened
> >> > } > } in the past where the host was reloading bind to add zones and
> the
> >> > } server
> >> > } > } locks up.  I checked my resolv.conf and I am using google's
> >> opendns
> >> > } > } resolvers as well as bind on the local box.  In case bind is the
> >> > issue
> >> > } on
> >> > } > } the local box I removed it from resolv.conf.
> >> > } > }
> >> > } > } Just want to know if anyone else is having this issue.
> >> > } > }
> >> > } > } -f0rkz
> >> > } > } _______________________________________________
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> >> > archives,
> >> > } > } please visit:
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> >> > } >
> >> > } >
> >> > } > _______________________________________________
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> >> > } > please visit:
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> >> > } >
> >> > } _______________________________________________
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> archives,
> >> > } please visit:
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> >> >
> >> >
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> >> > please visit:
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> >> >
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> >>
> >
> >
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