Perhaps if you'd show a backtrace from a crash dump it would be easier to know what the problem is.
On Mon, Feb 15, 2010 at 9:41 PM, f7 f0rkz <h...@f0rkznet.net> wrote: > Yeah this is still going on. Anyone else have it happen frequently? > > -f0rkz > > On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz <h...@f0rkznet.net> wrote: > > > Moved it to another box. Hasn't crashed yet. Maybe the hardware on the > > server was going bad. I'll open it up when I'm at the datacenter > tomorrow. > > > > -f0rkz > > > > > > On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <geneharde...@gmail.com > >wrote: > > > >> I haven't had any issues though I guess you can make it only apply to > new > >> connections with "-m state --state NEW" as well as adding " -m > connlimit" > >> (google it or use man pages for more info) to limit it to "per IP" as > >> well. > >> > >> > >> > >> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins < > hlds_li...@watkins-home.com > >> >wrote: > >> > >> > Can you limit it per sending IP? Or is it system wide. 200 seems low > >> if > >> > clients are sending 30 updates per second. > >> > > >> > If per client IP, example please. > >> > > >> > Thanks. > >> > > >> > } -----Original Message----- > >> > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > >> > } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty > >> > } Sent: Sunday, February 14, 2010 6:57 PM > >> > } To: Half-Life dedicated Linux server mailing list > >> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes > >> > } > >> > } I wonder if this is related to the DDoS attacks on SRCDS that was > >> > } discussed > >> > } earlier on this mailinglist. > >> > } If so, one can limit the number of UDP packets per second to a few > >> > hundred > >> > } with iptables (I use 200 myself...another guy on this mailinglist > said > >> he > >> > } has it set to 100) > >> > } > >> > } G. > >> > } > >> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins- > >> > } home.com>wrote: > >> > } > >> > } > I have this with CSS. Server stops responding. The console does > >> not > >> > } > respond. The Linux server is fine. Top shows te server at or > near > >> > 100% > >> > } > CPU. After about 30-90 seconds it just resumes as if nothing was > >> > wrong. > >> > } > Most of the time the players timeout from the client side. > >> > } > > >> > } > I only see this once every few weeks. So I never really cared. > >> > } > > >> > } > } -----Original Message----- > >> > } > } From: hlds_linux-boun...@list.valvesoftware.com [mailto: > >> hlds_linux- > >> > } > } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz > >> > } > } Sent: Sunday, February 14, 2010 3:45 PM > >> > } > } To: Half-Life dedicated Linux server mailing list > >> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes > >> > } > } > >> > } > } For the past week or so one of our 32 player servers has > randomly > >> > } dropped > >> > } > } all connections. During the outage, the server console locks > up. > >> We > >> > } run > >> > } > } the server in screen, but I do not believe this to be the issue. > >> > } > } > >> > } > } Is anyone else having trouble with their server randomly locking > >> up? > >> > } > } > >> > } > } What is even weirder is the server restarts itself. Its like it > >> just > >> > } > } magically resumes operation. > >> > } > } > >> > } > } One thing I thought it could be is DNS resolvers because this > has > >> > } > happened > >> > } > } in the past where the host was reloading bind to add zones and > the > >> > } server > >> > } > } locks up. I checked my resolv.conf and I am using google's > >> opendns > >> > } > } resolvers as well as bind on the local box. In case bind is the > >> > issue > >> > } on > >> > } > } the local box I removed it from resolv.conf. > >> > } > } > >> > } > } Just want to know if anyone else is having this issue. > >> > } > } > >> > } > } -f0rkz > >> > } > } _______________________________________________ > >> > } > } To unsubscribe, edit your list preferences, or view the list > >> > archives, > >> > } > } please visit: > >> > } > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > } > > >> > } > > >> > } > _______________________________________________ > >> > } > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > } > please visit: > >> > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > } > > >> > } _______________________________________________ > >> > } To unsubscribe, edit your list preferences, or view the list > archives, > >> > } please visit: > >> > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux