neph for srcds security advisor

On Wed, Mar 17, 2010 at 10:36 AM, EVAgames Community <hlds_li...@evagames.eu
> wrote:

> +1
>
> On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey <nephy...@doublezen.net>
> wrote:
>
> > Speaking of unresolved problems...
> >
> > - Unconnected commands
> > - Basically any invalid packet causing the server to break in some way
> > -- A2S_INFO spam (query caching just makes it take slightly more packets
> > to lag everything out)
> > -- A2C_PRINT spam causes lag, even before \b or bell character issues.
> > - 'nuker' spam is still very effective (tons of huge packets with the
> > string 'lol' followed by hundreds of null bytes)
> > - Was that friendly-heavy exploit fixed?
> > - Master server issues (why isn't this handled through steam yet?)
> > - SteamID spoofing (protip: disabling some necessary ticket checks is
> > not a valid fix for invalid-steam-ticket drop issues, valve)
> > - Linux binaries *still* misdetect the CPU and disable what few sse2
> > functions the engine has.
> > - Linux binaries suck balls and are completely unoptimized, presumably
> > so ancient machines that could never run OB engine servers can still
> > host them.
> > - 64bit binaries? PLZ
> > - Everything here http://wiki.alliedmods.net/SRCDS_Hardening
> > - Clients can *still* load plugins (VAC, lol)
> > - Empty names
> > - File uploads still work, you just have to be slightly more creative
> > and find one of the many unblocked extensions that can be used in a
> > exploitative fashion.
> >
> > AND SO ON
> >
> > PS Gimmiejobplzvalve
> >
> > - Neph
> >
> > On 03/10/2010 09:34 AM, Ronny Schedel wrote:
> >> Hello,
> >>
> >> since the update from 2nd of March we suffer from some unresolved
> >> problems,
> >> which causes bad game experience for players:
> >>
> >> 1. Ghost players with empty names are created by the server, they count
> >> as
> >> occupied slots in the server info. Players cannot connect when free
> >> slots
> >> with ghost players maxing out the max player settings.
> >> 2. SourceTV adds an additional slot to the max player setting (which is
> >> okay), but is not counted as player. If the server is full with players
> >> and
> >> 1 SourceTV is enabled, the server info shows 24 of 25 max players.
> >> Players
> >> cannot connect, because the slot 24 is not free, it's occupied by the
> >> SourceTV.
> >> 3. Custom Cvars created in server plugins are missing in the server
> >> info.
> >>
> >> Please Valve, after a week of nothing, give us a fix for the broken
> >> server
> >> info.
> >>
> >> Thank you
> >>
> >> Ronny Schedel
> >>
> >>
> >> _______________________________________________
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> >>
> >
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>
>
>
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