+1 for neph

2010/3/17 k <k...@old.school.nz>

> +1 x infinity or what ever it takes to fix these things
>
> please...
>
> ...do it :|
>
> On Wed, Mar 17, 2010 at 12:36 PM, EVAgames Community <
> hlds_li...@evagames.eu
> > wrote:
>
> > +1
> >
> > On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey <nephy...@doublezen.net
> >
> > wrote:
> >
> > > Speaking of unresolved problems...
> > >
> > > - Unconnected commands
> > > - Basically any invalid packet causing the server to break in some way
> > > -- A2S_INFO spam (query caching just makes it take slightly more
> packets
> > > to lag everything out)
> > > -- A2C_PRINT spam causes lag, even before \b or bell character issues.
> > > - 'nuker' spam is still very effective (tons of huge packets with the
> > > string 'lol' followed by hundreds of null bytes)
> > > - Was that friendly-heavy exploit fixed?
> > > - Master server issues (why isn't this handled through steam yet?)
> > > - SteamID spoofing (protip: disabling some necessary ticket checks is
> > > not a valid fix for invalid-steam-ticket drop issues, valve)
> > > - Linux binaries *still* misdetect the CPU and disable what few sse2
> > > functions the engine has.
> > > - Linux binaries suck balls and are completely unoptimized, presumably
> > > so ancient machines that could never run OB engine servers can still
> > > host them.
> > > - 64bit binaries? PLZ
> > > - Everything here http://wiki.alliedmods.net/SRCDS_Hardening
> > > - Clients can *still* load plugins (VAC, lol)
> > > - Empty names
> > > - File uploads still work, you just have to be slightly more creative
> > > and find one of the many unblocked extensions that can be used in a
> > > exploitative fashion.
> > >
> > > AND SO ON
> > >
> > > PS Gimmiejobplzvalve
> > >
> > > - Neph
> > >
> > > On 03/10/2010 09:34 AM, Ronny Schedel wrote:
> > >> Hello,
> > >>
> > >> since the update from 2nd of March we suffer from some unresolved
> > >> problems,
> > >> which causes bad game experience for players:
> > >>
> > >> 1. Ghost players with empty names are created by the server, they
> count
> > >> as
> > >> occupied slots in the server info. Players cannot connect when free
> > >> slots
> > >> with ghost players maxing out the max player settings.
> > >> 2. SourceTV adds an additional slot to the max player setting (which
> is
> > >> okay), but is not counted as player. If the server is full with
> players
> > >> and
> > >> 1 SourceTV is enabled, the server info shows 24 of 25 max players.
> > >> Players
> > >> cannot connect, because the slot 24 is not free, it's occupied by the
> > >> SourceTV.
> > >> 3. Custom Cvars created in server plugins are missing in the server
> > >> info.
> > >>
> > >> Please Valve, after a week of nothing, give us a fix for the broken
> > >> server
> > >> info.
> > >>
> > >> Thank you
> > >>
> > >> Ronny Schedel
> > >>
> > >>
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > >
> > > _______________________________________________
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> > > please visit:
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> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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