+1 for neph 2010/3/17 k <k...@old.school.nz>
> +1 x infinity or what ever it takes to fix these things > > please... > > ...do it :| > > On Wed, Mar 17, 2010 at 12:36 PM, EVAgames Community < > hlds_li...@evagames.eu > > wrote: > > > +1 > > > > On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey <nephy...@doublezen.net > > > > wrote: > > > > > Speaking of unresolved problems... > > > > > > - Unconnected commands > > > - Basically any invalid packet causing the server to break in some way > > > -- A2S_INFO spam (query caching just makes it take slightly more > packets > > > to lag everything out) > > > -- A2C_PRINT spam causes lag, even before \b or bell character issues. > > > - 'nuker' spam is still very effective (tons of huge packets with the > > > string 'lol' followed by hundreds of null bytes) > > > - Was that friendly-heavy exploit fixed? > > > - Master server issues (why isn't this handled through steam yet?) > > > - SteamID spoofing (protip: disabling some necessary ticket checks is > > > not a valid fix for invalid-steam-ticket drop issues, valve) > > > - Linux binaries *still* misdetect the CPU and disable what few sse2 > > > functions the engine has. > > > - Linux binaries suck balls and are completely unoptimized, presumably > > > so ancient machines that could never run OB engine servers can still > > > host them. > > > - 64bit binaries? PLZ > > > - Everything here http://wiki.alliedmods.net/SRCDS_Hardening > > > - Clients can *still* load plugins (VAC, lol) > > > - Empty names > > > - File uploads still work, you just have to be slightly more creative > > > and find one of the many unblocked extensions that can be used in a > > > exploitative fashion. > > > > > > AND SO ON > > > > > > PS Gimmiejobplzvalve > > > > > > - Neph > > > > > > On 03/10/2010 09:34 AM, Ronny Schedel wrote: > > >> Hello, > > >> > > >> since the update from 2nd of March we suffer from some unresolved > > >> problems, > > >> which causes bad game experience for players: > > >> > > >> 1. Ghost players with empty names are created by the server, they > count > > >> as > > >> occupied slots in the server info. Players cannot connect when free > > >> slots > > >> with ghost players maxing out the max player settings. > > >> 2. SourceTV adds an additional slot to the max player setting (which > is > > >> okay), but is not counted as player. If the server is full with > players > > >> and > > >> 1 SourceTV is enabled, the server info shows 24 of 25 max players. > > >> Players > > >> cannot connect, because the slot 24 is not free, it's occupied by the > > >> SourceTV. > > >> 3. Custom Cvars created in server plugins are missing in the server > > >> info. > > >> > > >> Please Valve, after a week of nothing, give us a fix for the broken > > >> server > > >> info. > > >> > > >> Thank you > > >> > > >> Ronny Schedel > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux