What is a client port anyway? On Sunday, June 27, 2010, Cc2iscooL <cc2isc...@gmail.com> wrote: > Uh... > > The source engine always takes two ports. One server and one client. > > Either specify client ports as ICS mentioned or put servers farther apart. > > On Sun, Jun 27, 2010 at 9:08 AM, Michael K. Gosvig > <m...@michaelgosvig.dk>wrote: > >> The problem is, in the start command line the server is set to a specific >> port, example 27030. But in the screen it writes. " Network: IP >> 92.246.12.12, mode MP, dedicated Yes, ports 27030 SV / 27031 CL" >> >> The server side is set to 27030, but then the client side takes 27031, and >> there the problem starts, as there is another server on 27031. And when it >> trys to start it's port I taken by the previous one on the client side. >> >> Why is it that the client side on some severs take the next port but on >> others take "-1" in screen ? >> >> Michael >> >> -----Oprindelig meddelelse----- >> Fra: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Marc.B >> Sendt: 27. juni 2010 14:45 >> Til: Half-Life dedicated Linux server mailing list >> Emne: Re: [hlds_linux] New Source server takes a random port >> >> Michael, >> >> As far as I know, it don't pick up a random port. It try port + 1 until it >> find a free port. >> There are other games that work the same way, so I think you should make a >> fix on your side since you are not supposed to start a server on a port >> that >> is already used. >> >> Checking if that the port is available using netstat before you launch a >> server is the best way, and you can also make a sleep between the server >> kill and the server start. >> >> We are hosting about 5.000 and have no issue with this new port management. >> We do also reboot most servers in the morning. >> >> Cheers, >> >> Marc. >> >> On Sun, Jun 27, 2010 at 2:04 PM, Eric Riemers <riem...@binkey.nl> wrote: >> >> > You can always do a netstat -an|grep LISTEN|grep <portnumber> then "if >> > found, wait 10 seconds" and try again before starting. >> > Might not be the nicest solution , but could work for you. >> > >> > Eric >> > >> > -----Original Message----- >> > From: hlds_linux-boun...@list.valvesoftware.com >> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael >> K. >> > Gosvig >> > Sent: zondag 27 juni 2010 2:50 >> > To: 'Half-Life dedicated Linux server mailing list' >> > Subject: Re: [hlds_linux] New Source server takes a random port >> > >> > No luck with "-hostport" instead of "-port" >> > >> > -----Oprindelig meddelelse----- >> > Fra: hlds_linux-boun...@list.valvesoftware.com >> > [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Cc2iscooL >> > Sendt: 27. juni 2010 02:38 >> > Til: Half-Life dedicated Linux server mailing list >> > Emne: Re: [hlds_linux] New Source server takes a random port >> > >> > Yes but the ports shouldn't be in use if they're restarting. Maybe try >> > adding some delays to your reboot scripts so the daemon has a chance to >> > shut >> > down and a check to see if the process is closed before starting up a new >> > server. >> > >> > On Sat, Jun 26, 2010 at 7:27 PM, Michael K. Gosvig >> > <m...@michaelgosvig.dk>wrote: >> > >> > > The problem is, that we are an official Gameserver provider, so when >> > > our servers restart in the morning, som servers are faster than >> > > others, it depends on how many mods the customer has installed. >> > > >> > > That why we loved the way the old engine worked, if it could not get >> > > the port, written in the command line, it would not start. But the new >> > > Source Engine, just takes a random port to start on. It's seams like >> > > the server sometimes ignores the "-port xxxxx" in the command line. >> > > >> > >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux