At 05:27 PM 6/27/2010, Chris wrote: >Possibly because your servers ran at 33tick, and now they are at 66 >which takes more cpu ? > >On 27/06/2010 6:50 AM, Gary Stanley wrote: > > I am seeing about 30% more usage compared to the old engine. I am > > having a few pubs running and I am now going to have to reduce the > > slot counts to compensate for the excessive usage. > > > > Profiling shows getdents() is using the most syscall time, compared > > to others, getdents is actually surpassing nanosleep() when it comes > > to syscall usage. FWIW getdents is VERY expensive to call over and over. > > > > Anyone else seeing this as well? > > > >
No. I ran all my previous servers @ 99 tickrate, large slot count, now with 66 and the same players it consumes about 35% more (baseline analysis) It's possible the engine is just more expensive. It's also possible this is just normal, considering it's a 'different' engine. G. "Monk" Stanley <gary at summit-servers dot com | gary at DragonflyBSD dot org> http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux