agreed, it would be nice to be able to have more slots on some of those *custom
*maps.

On Fri, Jul 2, 2010 at 2:19 PM, Allan Button <abut...@netaccess.ca> wrote:

> You would not be forced to join that server. Calm down.
>
> Allan
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
> Sent: Friday, July 02, 2010 8:38 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?
>
> Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl
> would give me the shivers as well.
>
> Plus, yes, there would be performance issues on both servers and clients.
>
> Sent from my iPad
>
> On 2/07/2010, at 6:57 PM, Shane Arnold <clontar...@iinet.net.au> wrote:
>
> > I thought the hardlimit on slots was in place due to Orangebox Engine
> > performance/limitations? Do existing extra-slot plugins not allow 64
> > players?
> >
> > On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> >> Now that the new TF2 update warns about servers with more than 24 slots
> as being "possibly unbalanced"..
> >>
> >> Can we get 64+ slot servers without needing to use any extra mods or
> plugins? People will know it will be unbalanced, but if people want to have
> that many slots, I don't see why they should be denied that.
> >>
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> >
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