TF2 was budgeted for 24 players, after that performance starts dropping
notably with each additional player. 32 is bad enough, I can only imagine
how poorly a 64 player game would run.

On Fri, Jul 2, 2010 at 12:05 PM, clad iron <cladi...@gmail.com> wrote:

> agreed, it would be nice to be able to have more slots on some of those
> *custom
> *maps.
>
> On Fri, Jul 2, 2010 at 2:19 PM, Allan Button <abut...@netaccess.ca> wrote:
>
> > You would not be forced to join that server. Calm down.
> >
> > Allan
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ken
> > Sent: Friday, July 02, 2010 8:38 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] More than 32 slots with the new TF2 update?
> >
> > Oh god, please don't valve. 32 2fort is already painful enough. Dustbowl
> > would give me the shivers as well.
> >
> > Plus, yes, there would be performance issues on both servers and clients.
> >
> > Sent from my iPad
> >
> > On 2/07/2010, at 6:57 PM, Shane Arnold <clontar...@iinet.net.au> wrote:
> >
> > > I thought the hardlimit on slots was in place due to Orangebox Engine
> > > performance/limitations? Do existing extra-slot plugins not allow 64
> > > players?
> > >
> > > On 2/07/2010 1:54 PM, Harry Strongburg wrote:
> > >> Now that the new TF2 update warns about servers with more than 24
> slots
> > as being "possibly unbalanced"..
> > >>
> > >> Can we get 64+ slot servers without needing to use any extra mods or
> > plugins? People will know it will be unbalanced, but if people want to
> have
> > that many slots, I don't see why they should be denied that.
> > >>
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> > >>
> > >
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