Post your server.cfg.

Also, use -ip, not +.  And +map should be the last argument in your launch
line.

                                                     -Richard Eid


On Wed, Sep 8, 2010 at 9:35 AM, Nicolas 'NykO18' Grevet <
nico...@ihatemountains.com> wrote:

> How did you solve it? I tried to reinstall L4D2 on the server but it didn't
> help at all. Also, when I try to launch the server using the following
> command line, I can't join it (time out):
>
> ./srcds_run -console +ip <ip> -port 27015 +map c1m1_hotel -autoupdate +exec
> server.cfg
>
> But when I just use ./srcds_run, I can join it fine, but the speed is still
> like 5 times the normal speed except for the human players. This is killing
> me, I don't understand what's going on and I can't find help.
>
> Regards,
> -- Nicolas "NykO18" Grevet
>
>
> Le 07/09/2010 19:55, clad iron a écrit :
>
>  i seen this happen also on 4 new servers i was setting up.
>> locked servers, no players.
>>
>> i thought it was a DOS.
>>
>>
>> On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet<
>> nico...@ihatemountains.com>  wrote:
>>
>>  OK, now I think I understand what's going on, this problem seems to be
>>> related to the Timeout issue I had and that just came back. I bet the
>>> server
>>> is making players time out because he sees them idling 10 time longer
>>> than
>>> they really are. Damn, I wish I could understand why the game thinks time
>>> flows 10 times faster. Both console commands didn't seem to help.
>>>
>>> Regards,
>>> -- Nicolas "NykO18" Grevet
>>>
>>> Le 07/09/2010 18:36, Tony Paloma a écrit :
>>>
>>>  Check host_timescale make sure it's 1. Also, check fps_max. If it's 0,
>>> try
>>>
>>>> a
>>>> non-zero value like 300.
>>>>
>>>> I've seen something similar before when fps_max was 0 and sleep calls
>>>> removed, but I don't know how you would've done that unintentionally and
>>>> don't know of another way to reproduce it.
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas
>>>> 'NykO18' Grevet
>>>> Sent: Tuesday, September 07, 2010 8:00 AM
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated
>>>> server
>>>>
>>>> Hey guys,
>>>>
>>>> Somehow I managed to work around the timeout issue with my Left 4 Dead 2
>>>> dedicated linux server but... another issue popped up and I must confess
>>>> I
>>>> have no idea what's going on.
>>>>
>>>> Everything in-game is simulated way too fast, bots, infected,
>>>> animations,
>>>> everything is running like 5 times the normal speed.
>>>> Everything excepted the player who still acts at normal speed. Is there
>>>> some
>>>> config I may have missed?
>>>>
>>>> Regards,
>>>> -- Nicolas "NykO18" Grevet
>>>>
>>>>
>>>> Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit :
>>>>
>>>>  Hi everyone,
>>>>>
>>>>> Just installed a L4D2 instance on my linux server to try and test our
>>>>> own custom campaign in a real environment, but for some reason, the
>>>>> connection just times out after what seems like 5 seconds.
>>>>>
>>>>> I create a lobby, I force it to connect to our server, I see the
>>>>> reservation beeing made in the server console and the map being
>>>>> loaded, but in the middle of the process, players are being dropped
>>>>> with the '<nickname>   Timed Out' message.
>>>>>
>>>>> It happens regarless of the state of the firewall and the campaign
>>>>> being loaded. Any idea why? It works like a charm on the same server
>>>>> with L4D1 or other games.
>>>>>
>>>>> Regards,
>>>>> -- Nicolas 'NykO18' Grevet
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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