At least you remembered to do that step.. . I got to the upload page and was 
like uhhh I don't have that. :p

Sent from my iPhone 4

On Oct 4, 2010, at 12:08 AM, Daniel Vogel <dan...@codefreak.net> wrote:

> It's quite annoying if you have to make a status screenshot for etf2l
> matches, and the status command is not working. And it doesn't work on
> both, client and server side...
> 
> 
> On 3 October 2010 15:44, ics <i...@ics-base.net> wrote:
>>  I know that, i even suggested that it should be somewhat improved not to
>> affect messages given through server console directly but i got no reply.
>> Propably there is some sort of flood filter / caching solution which also
>> now makes names appear in wrong order or missing information about all
>> players and the output is something anything but clear.
>> 
>> -ics
>> 
>> 3.10.2010 14:57, Eric Riemers kirjoitti:
>>> 
>>> Its should make a difference between a admin/player. Where the admin (one
>>> with rcon access for instance) is allowed to spam it.
>>> To fix the problem by denying all aint a good solution..
>>> 
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>>> Sent: zondag 3 oktober 2010 12:59
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] status not working 100%
>>> 
>>>   Status command (and i suspect also ping too) are limited on purpose.
>>> Valve employee or then it was sub contractor for CS Source (Hidden Path
>>> Entertainment) stated this on the forums but gave no reason. It is known
>>> exploit and players could spam these 2 commands on their client to make
>>> servers lag.
>>> 
>>> -ics
>>> 
>>> 3.10.2010 13:25, Eric Riemers kirjoitti:
>>>> 
>>>> If it was anti spam, one would think that valve introduces some cvar
>>>> to set the nr of query's to it.
>>>> For now I consider it to be a bug though.
>>>> 
>>>> -----Original Message-----
>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake
>>>> Eisenman
>>>> Sent: zondag 3 oktober 2010 5:59
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] status not working 100%
>>>> 
>>>> Been a problem for some time, discussed on the Windows list.
>>>> 
>>>> I think it's some anti-spam thing that limited queries to one per X
>>> 
>>> seconds.
>>>> 
>>>> TehZomB
>>>> W: www.tehzomb.us
>>>> E: tehz...@hushmail.com
>>>> 
>>>> On 10/2/2010 11:55 PM, doc wrote:
>>>>> 
>>>>> I actually just tried this out myself - seems to not like when you
>>>>> give it status in quick succession, this _does_ break a few things
>>>>> (such as using SRCDS.py to query the server multiple times).
>>>>> 
>>>>> I don't think it was doing this before.
>>>>> 
>>>>> On Sat, Oct 2, 2010 at 8:44 PM, Eric Riemers<riem...@binkey.nl>   wrote:
>>>>>> 
>>>>>> When i have my console open, typing "status" does not always give me
>>>>>> a reply .. only it takes 3 to 4 time before it works sometimes.
>>>>>> This issue was out there before and I thought they would fix it but
>>>>>> it seems not.
>>>>>> 
>>>>>> Its random too, status, status,
>>>>>> status(work),status,status(work)status,status,status,etc,etc
>>>>>> 
>>>>>> Anybody knows  if valve is aware?
>>>>>> 
>>>>>> Eric
>>>>> 
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>>>>> 
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>>>>> 
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