Remove both bin folder and try a -verify_all and restart should cure it Simon Sent from my BlackBerry® wireless device
Simon Gunton Support Analyst INX-Gaming.com EMail si...@inx-gaming.co.uk Support: http://support.inx-network.com This email and any attachments are confidential. If you are not the intended recipent, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and not necessarily represent those of INX-Gaming Limited -----Original Message----- From: Mark Gilbert <markgilb...@gmail.com> Sender: hlds_linux-boun...@list.valvesoftware.com Date: Wed, 10 Nov 2010 23:49:55 To: <hlds_linux@list.valvesoftware.com> Reply-To: Half-Life dedicated Linux server mailing list <hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] DOD:S Server Problems Hi, Any help anyone can provide on this would be much appreciated as it's driving me mad. I had a working DOD:S server a few months ago, but for one reason or another it was taken offline. Now I've come to start it up again and after the server comes up and has done it's autoupdate bit clients are unable to connect to it. All clients report that it's running an older version of the game. However it has autoupdated as I have this as a command line option when the game is launched and I've also tried updating manually with the hldsupdatetool.bin options. Both of these update processes seem to say the server is up to date. However the console output indicates that it is running version 70 of the game, which I believe is not the latest version. To rule out a config or permissions issue I created an entirely new instance of the server. Completely clean install and re-downloaded all the server again using hldsupdatetool.bin etc. This will run and simply crashes giving a rather cryptic error as seen below along with the rest of the console output; Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Day of Defeat Source Base Content' version 55 Checking/Installing 'Linux Source HLDS' version 98 HLDS installation up to date Console initialized. ./srcds_run: line 344: 19194 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Oct 22 17:39:49 BST 2010: Server restart in 10 seconds I notice from the above that it hasn't downloaded the Orangebox version of the game, but the original HLDS server version. The command I ran to download the server was ./steam -command update -game dods -dir . My startup script for both servers is shown below, obviously the path changes slightly to reflect different folders; #!/bin/sh echo "Starting DOD:S Public Server" sleep 1 cd /home/user/dodsNEW/srcds_l sleep 1 screen -A -m -d -S dod ./srcds_run -game dod +map dod_jagd +maxplayers 24 +fps_max 0 +ip 188.94.73.74 -port 28035 -autoupdate -pidfile '/home/user/dodsNEW/dods.pid' One server, clients report it is out of date, even though when I try to update it hldsupdatetool reports that this is not the case, the other fresh install just crashes when run and seems to be the non-Orangebox version of the game. I really am at a loss to explain this, any help would be much appreciated. Thanks -- ============================ Mark Gilbert markgilb...@gmail.com ============================ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux