I got an update on HL2:DM. It's only required for TF2, for the other games it's optional.
On Fri, 2011-01-07 at 19:30 -0500, clad iron wrote: > So is this only TF2 update or all source engines ? > > A required update for Team Fortress 2 is now available. The specific > > changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > > > I did not see a version change on dods when i updated it, yet it said the > engine was updated. > > > On Fri, Jan 7, 2011 at 7:17 PM, D3vilfish - Simiancage.org < > priv...@caterhamhill.net> wrote: > > > Once again no version change on server so un able to connect, this is > > becoming a habit! > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason > > Ruymen > > Sent: 08 January 2011 00:05 > > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated > > Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' > > Subject: [hlds_linux] Team Fortress 2 Update Released > > > > A required update for Team Fortress 2 is now available. The specific > > changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Added the "Server can execute" flag to the "r_cleardecals" command. > > - Fixed a problem where the microphone transmit volume sometimes had no > > associated control and was disabled in the Audio options dialog. > > - Fixed a crash on exit for Mac clients. > > > > Team Fortress 2 > > - Added community submitted kill icons. > > - Fixed enemies seeing death notices when you backstab their team mates > > with > > Your Eternal Reward. > > - Fixed the attack animation not always playing correctly for Your Eternal > > Reward. > > - Fixed the critboost sound not playing when the Kritzkrieg charge is > > deployed. > > - Fixed a broken texture on the Flipped Trilby. > > - Updated the material for the Jag. > > - Community Request > > - Fixed spawn points associated with a control point not being > > enabled/disabled correctly when the control point owner is set using the > > SetOwner input. > > - Added the "Server can execute" flag to the "firstperson" and > > "thirdperson" commands. > > > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux