I got an update on HL2:DM. It's only required for TF2, for the other
games it's optional.


On Fri, 2011-01-07 at 19:30 -0500, clad iron wrote:
> So is this only TF2 update or all source engines ?
> 
> A required update for Team Fortress 2 is now available.  The specific
> > changes include:
> >
> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >
> 
> I did not see a version change on dods when i updated it, yet it said  the
> engine was updated.
> 
> 
> On Fri, Jan 7, 2011 at 7:17 PM, D3vilfish - Simiancage.org <
> priv...@caterhamhill.net> wrote:
> 
> > Once again no version change on server so un able to connect, this is
> > becoming a habit!
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> > Ruymen
> > Sent: 08 January 2011 00:05
> > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
> > Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds_linux] Team Fortress 2 Update Released
> >
> > A required update for Team Fortress 2 is now available.  The specific
> > changes include:
> >
> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > - Added the "Server can execute" flag to the "r_cleardecals" command.
> > - Fixed a problem where the microphone transmit volume sometimes had no
> > associated control and was disabled in the Audio options dialog.
> > - Fixed a crash on exit for Mac clients.
> >
> > Team Fortress 2
> > - Added community submitted kill icons.
> > - Fixed enemies seeing death notices when you backstab their team mates
> > with
> > Your Eternal Reward.
> > - Fixed the attack animation not always playing correctly for Your Eternal
> > Reward.
> > - Fixed the critboost sound not playing when the Kritzkrieg charge is
> > deployed.
> > - Fixed a broken texture on the Flipped Trilby.
> > - Updated the material for the Jag.
> > - Community Request
> >   - Fixed spawn points associated with a control point not being
> > enabled/disabled correctly when the control point owner is set using the
> > SetOwner input.
> >  - Added the "Server can execute" flag to the "firstperson" and
> > "thirdperson" commands.
> >
> >
> > Jason
> >
> >
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> >
> >
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> >
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